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Spookapi — S:OWL Reference
Published: 2024-08-20 01:16:49 +0000 UTC; Views: 7462; Favourites: 103; Downloads: 0
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Description
A proper big reference for my beloved S:OWL. I had most of these drawings done for a while, though I only drew the endoskeleton body recently.
The design not only takes inspiration from Security from FNAF world, but also Halloween Edition's Security design with the wire arms. I also took inspiration from the Security Puppet for the vaguely jester theming. The stars are because it's an owl of course. And the face takes from the Puppet obviously, but it distinctly lacks the tear streaks, both because it's not haunted and to hint at its lack of empathy.
You might be wondering about the state of S:OWL on the right...
So, my plot idea involves the Security Owl being smashed (either by a trap you set up, or managing to surround it with all 4 animatronics and attacking it) on night 4, after which the higher ups' plan changes to shutting off all the animatronics and reseting the performer AI. The engineer in charge of handling that and repairing the Security Owl set to arrive the morning after night 5.
The animatronics should have been powered off... But you wake up on night 5 thanks to some interference from WILL (or maybe your own spirit influence..?) and it tells you your impending fate if you do not escape. But the doors are sealed, unless a human or owl opened them. You must bring it to the owl's remains.
One minor problem, the nightguard is still here, and the owl is past the room they hide in. You've never been able to get in before, but tonight you must find a way... all while a terrified nightguard is trying to keep you out. Outsmart them, or break your way in, you have one last night to find a way.
There would be at least two different endings to this hypothetical game, one where you kill the nightguard once entering their room, and one where you actually spare them. I've been imagining it not as something you choose in the moment, but would be based on your previous actions (how you solved puzzles, or maybe interacting with certain objects, plus how much memory meter you managed to retain) with the sparing ending being harder to get.
Either way, WILL ends up in the S:OWL, now with a smashed appearance that conveniently resembles a rabbit more than an owl, orienting the hat points like ears. And it opens the doors for the both of you to leave. Of course... the state your in still disturbs you, and you can't exactly return to a regular life. It seems you have no other choice but to stick with WILL, your only ally, though you don't fully trust it. And the ending leaves on a cliffhanger there.
Although, uh, if you spared the nightguard, WILL is immediately a bit more cold than usual once inhabiting the owl. It doesn't say anything before it leaves the room. You leave after it, but see it's moving quickly towards the exit. You catch up and find WILL standing over a now dead nightguard who was making for the exit themself. The door is open, you're both free - though probably going separate ways. For now. Boom, ending 2 cliffhanger.
Read more about the Security Owl and my Magic Show FNAF idea here:

Edit: fixed a typo in the image
Edit2: Check out this gift art of S:OWL by Catastrofae! Sharing it here because I think it's neat and seeing it made my day :)










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