HOME | DD

Vesuvius-Dragon avatar

Vesuvius-Dragon — Teppo Rifles


Teppo Rifles
#disrupter #firearms #graviton #hybrid #ion #laser #liquidnitrogen #photon #rifle #weapon_system #eternal_wars #legends_of_the_eternal_wars #5th_eternal_wars #radian_senate #solid_slug
Published: 2023-10-14 07:33:12 +0000 UTC; Views: 1297; Favourites: 12; Downloads: 2
Redirect to original
Description

The Radians have a variety of Rifles that they refer as Teppo in their native language, to go with their selection of other weapons. 

The Tenegashima Carbine, is the standard firearm of most Radian military forces. It is to all purposes a type of Laser carbine, a bit on the low side of power and penetration values and is the weakest laser pistol in the allied arsenal, but it will still make do against lightly armoured opponents or a good hit in the weak spots of enemy armour.

Good against: Light Infantry, Medium Infantry, 
Bad against: Heavy Infantry, Super Heavy Infantry, Light Vehicle, Medium Vehicle, Heavy Vehicle, Super Heavy Vehicle

Tenegashima
Range: 24
Strength: 4
Armour Penetration: 5
Type: Burst Fire

The Disruptor Rifle is unique energy weapon of the Radian Senate, capable of reducing an organic to a clump of ash. However, they are nowhere near as strong as the Angels' powerful Phasers. With a disrupter it is possible to survive a hit, a glancing blow can still disintegrate a portion of the body, but it will require a good hit to be fatal. The weapon is not ideal against large targets but has a decent armour penetration. 

Good against: Light Infantry, Medium Infantry, Heavy Infantry
Bad against: Super Heavy Infantry, Light Vehicle, Medium Vehicle, Heavy Vehicle, Super Heavy Vehicle

Disrupter Rifle
Range: 24
Strength: 4
Armour Penetration: 4
Type: Burst Fire, Disrupter (On a failed save, the target suffers an extra wound with no saves allowed)

Nitro Thrower, unique to the Radian Senate, akin to flame throwers of most other powers but rather than combustible fuel, it unleashes a stream of super cooled liquid nitrogen onto their target. Although short ranged, being a spray grants it an area of effect. It is not ideal against heavy armour, due to the lack of penetration and power in the weapon.

Good against: Light Infantry, Medium Infantry, 
Bad against: Heavy Infantry, Super Heavy Infantry, Light Vehicle, Medium Vehicle, Heavy Vehicle, Super Heavy Vehicle

Nitro Thrower
Range: 8 (Uses a Teardrop shaped Template)
Strength: 4
Armour Penetration: 5
Type: Assault 1, Ignores Cover (Targets hit with weapon do not benefit protection form cover or terrain), Instant Frost (All units hit with this weapon must make a strength test. On a failure, the target doesn't move next turn)

The Blade Rifle is a strange weapon, and the only one that requires a solid ammunition rather than liquid or energy. A tiny magnetic accelerator that slings tiny razor-sharp discs at high velocity, making it lethal against infantry. Members of the Shinobi order are known to carry the Blade Rifles. 

Good against: Light Infantry, Medium Infantry, Heavy Infantry, Super Heavy Infantry
Bad against: Light Vehicle, Medium Vehicle, Heavy Vehicle, Super Heavy Vehicle

Blade Rifle
Range: 30
Strength: 4
Armour Penetration: 2
Type: Burst Fire, Razor's Edge (On the roll of a 6 to wound, the target suffers D3 extra wounds)

Ion Rifle, is a common side arm for the Radian police and security detail. It is a non-lethal weapon, and can be used to stun organic target, and temporarily short out electronics of a vehicle. In the military, it is utilized to disable a vehicle for a short period to get close to put a grenade in it, or to allow time for those who are incapable of dealing with the vehicle a head start to get away. Against shielded targets the Ion weapon can remove a shield far easier than any other weapon. 

Ion Rifle
Range: 24
Strength: 6
Armour Penetration: -
Type: Assault 1, Ion (Any target who failed a save against this weapon doesn't lose a wound but cannot do anything for D3 turns. Vehicles suffer no damage but are Immobilized and can't fire weapons for D3 turns. Psykers that is hit by this weapon cannot do anything for D3+3 turns)

Photon Disrupter Rifle, is the Radians attempt to utilize their own Disrupter technology with the common Photonic energy. While it is a success, it has its draw backs, it uses up a lot of energy to fire a shot, thus require many reloads on the field. So the use of these weapons is rare and carefully selected. Adding the photonic element to the weapon does make it powerful against armoured targets.

Good against: Light Infantry, Medium Infantry, Heavy Infantry, Super Heavy Infantry, Heavy Vehicle
Bad against:  Super Heavy Vehicle

Photon Disrupter Rifle
Range: 24
Strength: 8
Armour Penetration: 2
Type: Burst Fire, Disrupter (On a failed save, the target suffers an extra wound with no saves allowed), Photon (before rolling to wound or armour penetration roll a D6 on a 4+, the Attack ignores shields)

Pulse Rifle is the Radian's version of photonic laser hybrid. More common than the Photon Disrupter and has more shots per power pack that it. Used heavily by many melee orientated units of the Radian military, to give them that extra fixability edge against vehicles and some super heavy infantry units. It has a high stopping power which makes its valuable to many of the Weapon Specialists. 

Good against: Light Infantry, Medium Infantry, Heavy Infantry, Super Heavy Infantry, 
Bad against:  Heavy Vehicle, Super Heavy Vehicle

Pulse Rifle
Range: 24
Strength: 7
Armour Penetration: 2
Type: Burst Fire, Photon (before rolling to wound or armour penetration roll a D6 on a 4+, the Attack ignores shields)

The Void Rifle, is the rarest of all firearms of the Radian Senate and a highly experimental weapon, used with great care. The void weapon is known to open tiny wormholes that leads to the core of a Neutron star. But these are short 1 second openings when it hits a target. Not long enough to drag surrounding area into the new gravity well, but long enough to implode the victim. Often followed by a high velocity explosion when the wormhole closes and sends the remains of the target in all directions. This is proven quite handy against vehicles, but is uses up a lot of power, and some operatives of the weapon will have them have an external linkage to a larger power source carried on his back. 

Good against: Light Infantry, Medium Infantry, Heavy Infantry, Super Heavy Infantry
Bad against:  Heavy Vehicle, Super Heavy Vehicle

Void Rifle
Range: 24
Strength: 1
Armour Penetration: 1
Type: Heavy 1, Small Blast (Uses a small round template), Void Breach (Any target hit by this weapon must make a save, do not roll to wound or armour penetration with this weapon. Any saves that are failures the target is removed from the field regardless of how many wounds or Hull Integrity Points it has left. Gargant Monsters and Super Heavy Vehicles are not affected by this. Godcons who are hit by this weapon only get thrown into ongoing reserve thus are not destroyed)

Related content

Comments (0)