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Vesuvius-Dragon — Scutari Special Rifles


Scutari Special Rifles
#ion #laser #photon #plasma #rifle #weapon_system #eternal_wars #5th_eternal_wars #scutari_empire #firearm #flamethrower #shotgun #beamweapon #sniper_rifle #legends_of_the_eternal_wars
Published: 2023-04-29 08:34:50 +0000 UTC; Views: 1860; Favourites: 16; Downloads: 1
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Description

The Scutari Empire has a number of special rifles handed out to their infantry, many are rare while others are relatively new to the Scutari doctrine. All of these weapons weren't seen by the Allies during the 4th Wars but were present in large numbers among Scutari forces in the current 5th Wars, so it is a clear sign of some changes and improvement to the Scutari war doctrine. 

The Blaze Thumper is a laser shotgun, a curious weapon, but with a limited range it is still a potent weapon in close quarters. Used commonly by Scutari Marines and Special Forces.

Good Against: Light Infantry, Medium Infantry.
Bad Against: Heavy Infantry, Super Heavy Infantry, Light Vehicles, Medium Vehicles, Heavy Vehicles, Super Heavy Vehicles

Plas Rifle, a light weight, but low powered plasma rifle. Still dangerous to infantry and may threaten monsters and light vehicles. It is certainly to show that the Scutari have a long way to go, before their Plasma weapons reach the same tier of lethality of the Clone Imperium. 

Good Against: Light Infantry, Medium Infantry, Light Vehicles.
Bad Against: Heavy Infantry, Super Heavy Infantry, Medium Vehicles, Heavy Vehicles, Super Heavy Vehicles

Beamer Rifle is a Scutari's own particle energy weapon. Perhaps akin to the ancient precursor to the lethal Phasers of the Angels but are still billions of years behind. It is still capable of much destruction and damage but will struggle against shielded targets and those with advanced armour. 

Good Against: Light Infantry, Medium Infantry, Heavy Infantry, Light Vehicles, Medium Vehicles
Bad Against: Super Heavy Infantry, Heavy Vehicles, Super Heavy Vehicles

Blaze Long Rifle, is the Scutari's sniper rifle, they are a common option weapon for the Scutari Scouts and Special Forces. Long range, but still lacking the killing punch on most other sniper rifles in the Wars.

Good Against: Light Infantry, Medium Infantry
Bad Against: Heavy Infantry, Super Heavy Infantry, Light Vehicles, Medium Vehicles, Heavy Vehicles, Super Heavy Vehicles

Flamer, it is one of the very few weapons known to have been used by the Scutari during the 4th Wars, perhaps meant to be used as an equalizer against the Disciples of Babylon during the Long Wars. Short ranged, and dangerous to lightly armoured infantry. 

Good Against: Light Infantry, Medium Infantry, Open-topped Vehicles, Unarmoured Monsters and Beasts
Bad Against: Heavy Infantry, Super Heavy Infantry, Light Vehicles, Medium Vehicles, Heavy Vehicles, Super Heavy Vehicles

Ion Rifle, the Scutari has only started the development of Ion Weapons. Like all Ion weapons, they are non-lethal. Meant to stun organics and knocking them to sleep, while also capable of disabling vehicles. The Ion weapon is still new to the Scutari and has a habit of discharging or overheating, causing some issues for the Scutari wielding the weapon. With the Scutari in need to capture meat alive for potential forced harvesting, the need for Ion weapons has started to become quite high in Scutari development.

Photon Rifle, is rare and new tech for the Scutari. It is alarming that the Scutari hasn't figured Photonic technology prior to the 4th Wars. the tech is only freshly brought into effect in recent millennia in the current 5th Wars. The weapon and tech are still in early development, and it has been noted of seeing Scutari armed with a new looking rifle, take aim and the gun explodes with a discharge of photonic energy. When working normally it is still lethal to heavy armour.

Good against: Super Heavy Infantry, Light Vehicles, Medium Vehicles, Heavy Vehicles, Super heavy Vehicles
Bad against: Light Infantry, Medium Infantry, Heavy Infantry (Note the weapon can still kill Infantry but is often not recommended due to slow rate of fire)

Blaze Thumper
Range: 12
Strength: 4
Armour Penetration: 6
Type: Assault 1

Plas Rifle
Range: 24
Strength: 6
Armour Penetration: 5
Type: Burst Fire, Overheat (on the roll of a 1 to hit, the weapon overheats doesn't fire and wound's the user)

Beamer Rifle
Range: 24
Strength: 7
Armour Penetration: 3
Type: Heavy 1, Anti-Armour (Roll 2D6 for Armour penetration)

Blaze Sniper Rifle
Range: 48
Strength: 3
Armour Penetration: 5
Type: Heavy 1, Sniper (On a 6 to hit, you choose who is the target)

Flamer
Range: 8 (Teardrop shaped template)
Strength: 4
Armour Penetration: 5
Type: Assault 1, Ignores Cover (Targets hit with weapon do not benefit protection form cover or terrain)

Ion Rifle
Range: 24
Strength: 6
Armour Penetration: -
Type: Burst Fire, Ion (Any target who failed a save against this weapon doesn't lose a wound, but cannot do anything for D3 turns. Vehicles suffer no damage but are Immobilized and can't fire weapons for D3 turns. Psykers that is hit by this weapon cannot do anything for D3+3 turns), Overheat (on the roll of a 1 to hit, the weapon overheats doesn't fire and wound's the user)

Photon Rifle
Range: 24
Strength: 8
Armour Penetration: 2
Type: Assault 1, Overheat (on the roll of a 1 to hit, the weapon overheats doesn't fire and wound's the user), Photon (before rolling to wound or armour penetration roll a D6 on a 4+, the Attack ignores shields)

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