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Published: 2014-06-20 20:58:57 +0000 UTC; Views: 25603; Favourites: 370; Downloads: 301
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Description
NastyLemon asked how to do something like this so here's the answer.Related content
Comments: 165
chrisnoakumu [2020-10-19 09:37:43 +0000 UTC]
π: 2 β©: 1
TheElementalGriffin In reply to chrisnoakumu [2021-05-20 01:52:24 +0000 UTC]
π: 0 β©: 0
Moon-Ren [2018-07-25 22:05:35 +0000 UTC]
Hi! This tutorial help me a lotΒ Β
But i have a little questionΒ Β
Well, i'm trying to make appear an accessory (like a crown), so i'm doing the reverse of this tutorial, but when i tested, the texture of the crown it's white ;;Β
Is there any other way to make the accessory appear?
Sorry if you don't understand me, my english it's not perfect and i'm bad at explaining Β
π: 0 β©: 2
Trackdancer In reply to Moon-Ren [2018-07-26 02:29:00 +0000 UTC]
Making an accessory appear/disappear is best done using another method.
π: 0 β©: 1
Moon-Ren In reply to Trackdancer [2018-07-26 23:31:58 +0000 UTC]
Oh. May i ask what method if it's not to much?
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Trackdancer In reply to Moon-Ren [2018-07-27 07:15:52 +0000 UTC]
There should be tutorials around on the subject. Also, you can examine models with the feature to figure out ways that it can be done.
I cannot answer directly here in the comments as it will require a full tutorial to explain.
π: 0 β©: 1
Moon-Ren In reply to Trackdancer [2018-07-27 18:55:12 +0000 UTC]
Yeah i was thinking of checking other models.
Thanks for the response! ^^
π: 0 β©: 0
HyouryuuNa [2018-04-21 19:47:29 +0000 UTC]
Helpful tutorial will try this. Β I have a question by the way. Is it possible to transfer facial morphs from one model to another which are the almost the same? I have never tried to do anything regarding facial sliders so I'm actually clueless.Β
π: 0 β©: 1
Trackdancer In reply to HyouryuuNa [2018-04-22 16:54:13 +0000 UTC]
Yes it is possible to transfer facial morphs BUT there are a lot of BUTS. In general terms, this works best with edited models that are derived directly from an original of the same type. ie. TDA > TDA edit
π: 0 β©: 0
Trackdancer In reply to Exayda [2018-03-26 20:11:35 +0000 UTC]
Sometimes it may be necessary to populate the values in the other fields before the desired results can take place.
From your description, this might be necessary in your case.
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KylemAlex [2018-02-14 06:10:08 +0000 UTC]
Woah! it worked! And i'm usuing pmx editor lol
Thanks I so needed this!
π: 0 β©: 1
Trackdancer In reply to KylemAlex [2018-02-17 04:22:43 +0000 UTC]
Darn well it should work too! LOL
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KylemAlex In reply to Trackdancer [2018-03-11 22:59:02 +0000 UTC]
it did somewhat, haha but i think i know what went wrong. and thank you!
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ShimakazeWaifu [2018-01-12 02:41:57 +0000 UTC]
Quick Question probably a easy fix but I followed it and it work but now when I register the frame it doesn't put a frame so I can't copy the frames for a motion. How would I get the new sliders to show up to copy and paste the frames. Trying to make a police car lights for a video and the faded works really well with ray lights. Figure it out. Had to add the group but a new group instead of adding it to an already made group.
Thanks for the Tutorial. Also saw your comment above this one it help to.
π: 0 β©: 1
Trackdancer In reply to ShimakazeWaifu [2018-01-12 12:20:22 +0000 UTC]
Add the new slider to your groups.
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Soniri-Chan [2017-11-20 09:38:38 +0000 UTC]
I don't know if I'm doing something wrong, but I follow your steps and it works all good, stuff i want to fade out dissapears like it should but somehow, when I use a motion and use the fadeout slider, it doesn't appear in the bone/frame manipulation in MMD so I can't delete, nor change the frame, how to avoid that?
π: 0 β©: 1
Trackdancer In reply to Soniri-Chan [2017-11-20 11:26:23 +0000 UTC]
Make sure that the facial is listed in the group list tab of the pmx editor. You have to add this manually as the editor doesn't do it automatically.
π: 0 β©: 1
Soniri-Chan In reply to Trackdancer [2017-11-20 11:52:43 +0000 UTC]
how do I do this?
How can I check that the facial is listed?
I mean, it shows up everywhere and I also checked a facial slider which works but i can't see the difference.. its kinda frustrating for me
π: 0 β©: 1
Trackdancer In reply to Soniri-Chan [2017-11-20 15:53:28 +0000 UTC]
fav.me/d5olo9u
Tutorial for PMD Editor but the process for the PMX Editor is similar.
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Soniri-Chan In reply to Trackdancer [2017-11-20 16:03:34 +0000 UTC]
thank you
I think that's what I need!
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Trackdancer In reply to Roxy-lisona [2017-09-19 23:58:35 +0000 UTC]
There are alternative ways to hide items. For what you're doing, a fade slider might not be the best approach.
π: 0 β©: 1
Trackdancer In reply to Roxy-lisona [2017-09-20 21:10:37 +0000 UTC]
As if things weren't already hard, the tools have to throw in a few additional surprises.
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animaniac72 [2017-07-07 06:18:35 +0000 UTC]
Is there a way to create a group morph that can run the first morph contained in the group, and then the second, and then the third, in sequential order, rather than all at the same time?
π: 0 β©: 1
NotFordeviantations [2017-05-12 02:07:12 +0000 UTC]
when i try to convert my append animasa miku to pmx or try to make morphs it crashes my mmd help?
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chatterHEAD [2017-01-26 08:30:35 +0000 UTC]
thank you so much!!! i really needed this tutorial!!!
π: 0 β©: 2
Dewani90 [2016-12-12 02:55:44 +0000 UTC]
so, you can't do something like this if your model is a pmd?
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Dewani90 In reply to Trackdancer [2016-12-24 08:23:05 +0000 UTC]
jeez, then i have to do every modification before i decide to turn the model into a pmd, what a pain, oh well, no pain, no gain, i guess.
π: 0 β©: 1
Trackdancer In reply to Dewani90 [2016-12-26 01:31:29 +0000 UTC]
PMD < PMX
Converting from PMX to PMD is not generally a smart thing to do.
π: 0 β©: 0
GottoZ [2016-10-25 15:52:57 +0000 UTC]
How can i fix model shadow was disappear fade slider it's work nicely but shadow it's gone
or let it be that way? XD
π: 0 β©: 1
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