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Published: 2012-12-16 14:43:46 +0000 UTC; Views: 29977; Favourites: 154; Downloads: 608
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Description
This OC is Robin, and belongs toI made this picture as a gift for her birthday.. that it happens to be exactly today!
..Soo.. HAPPY BIRTHDAY BEA!!!!
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Comments: 38
G-Alicia [2012-12-17 06:03:14 +0000 UTC]
Awesome pic like always! Her face make really understand she see this tinies like bugs XD
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Tiny-Mk In reply to G-Alicia [2012-12-17 07:52:35 +0000 UTC]
Yeah.. and I'm sure that she's not thinking of giving them the time to evacuate the space under her shoe..
Thanks a lot hun! ^.^
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Hank88 [2012-12-17 01:49:39 +0000 UTC]
You are so nice by giving her such a nice gift!
You did a splendid job, Mk!
And congrats to Bea! ^^
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nymmaz [2012-12-16 20:26:48 +0000 UTC]
Nice setup! But you should choose another shader for the clothes, the highlights are way too hard. Cloth are shaded like rubber
Instead, you can look for velvet-like shaders or even Oren-Nayar, although it might be too rough (would go perfectly for the buildings, the asphalt, the cement, the rocks). Don't forget clothes have translucence, light passes through because they are thin.
If you want to shade it with your hands, you could have a little specularity up, to bring some highlights (clothes are not pure Lambertian surfaces I think), but the glossiness factor must be very very low.
I've found a good example of a well done cloth shading (it's not from me):
[link]
Take the time to study it. See how the cloth are not shining at all. They just diffuse the light in all directions (= Lambertian). It's because of the fabric of the cloth: you have plenty of tiny threads that will diffuse the light in all directions. A mirror is the extreme contrary: what comes at angle A leaves at angle A. Which explains highlights. I love shading theory
Rubber and other shiny surfaces have a much smoother, uniform state of surface (on the micrometer scale), which means they tend to reflect light progressively more like a mirror (= Blinn shader ; Dielectric and Conductor shaders work for transparent surfaces and metals, respectively).
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Tiny-Mk In reply to nymmaz [2012-12-16 21:35:10 +0000 UTC]
As always, you are damn right my friend.
In this shot, I used a two sided velvet material for the clothes, and as you know, the velvet has a strong specular behavior if the light hits it with a certain angle.. unfortunately, it seems that I hit that angle with this picture.
Anyway, the point here is that most likely the velvet was not the best choice..
..as for the rubbers, I guess I could have used a SSS material but at that time I thought that it could have increased too much the render times. >.<;
Anyway, thanks a lot for your comment and for your help. As you know, I always appreciate and take in big consideration all your hints.
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nymmaz In reply to Tiny-Mk [2012-12-16 22:18:48 +0000 UTC]
Ah indeed, so the velvet was not too good this time. Maybe there is a bunch of parameters to tinker with, I'm curious to see which are they. Maybe there is some kind of glossiness parameter or something... Well, sometimes, a good old Lambertian surface does the job just right
For the rubber: ok, well I wasn't criticizing the rubber in your scene, which I think is correct. I was actually continuing my explanation on who shades what Well SSS will work on thin materials or semi transparent rubber, clear rubber or layered materials with semi-transparent coatings (skin, wax, a silicon mask,... ). For the giantess' soles, SSS would indeed eat too much render time for a very low quality gain. You did the right thing here!
Keep up the good work! There have been great improvements in your art lately!
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Tiny-Mk In reply to nymmaz [2012-12-16 22:30:00 +0000 UTC]
WOW! Thanks a lot!
This is really an encouraging comment my friend. ^O^
I'm studying and practicing a lot (when I have time) and I'm very happy that the results of all this work can be seen by a pro like you!
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nymmaz In reply to Tiny-Mk [2012-12-17 07:46:55 +0000 UTC]
well the most important is to be able to show what you what to show, the technique is just the polish over your idea ^^
PS: I'm not a pro, merely an amateur, but thanks^^
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Tiny-Mk In reply to nymmaz [2012-12-17 08:00:38 +0000 UTC]
I totally agree, but the technique is the basic in order to show what I want to show exactly as I imagined it in my mind.
PS: Really?.. Wow! Judging by your observations, you really seem a pro! My best compliments!
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nymmaz In reply to Tiny-Mk [2012-12-17 21:23:06 +0000 UTC]
Wow, thanks well I've got expeerience in this field, I used to do a lot of 3D stuff, I have just gnoe back to the basics for a while ^^ less technology-dependant
Thank you!
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Tiny-Mk In reply to nymmaz [2012-12-17 23:08:56 +0000 UTC]
You're welcome.
PS: well.. it seems that I'm totally "technology-dependant"
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Draconis-Glade [2012-12-16 18:43:46 +0000 UTC]
Wow. A Robin pic. I'm sure she'll be happy that you thought Bout her on her B-day. ^.^
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videakias [2012-12-16 18:04:40 +0000 UTC]
the picture is good but I have a question,when will we see the continue of jessy and vicky?
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Tiny-Mk In reply to videakias [2012-12-16 21:24:46 +0000 UTC]
Well, I have some other works to do before restart to work on my project.
Have patience.
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Tiny-Mk In reply to Metal-Bent [2012-12-16 21:23:25 +0000 UTC]
Thanks a lot!
I like to put an accent into the size differences and the little people are really useful for that.
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Giantess-Cassie [2012-12-16 16:19:55 +0000 UTC]
Shes going to love it.. Such a great angle and the level of detail is magnificent
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