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Published: 2009-07-22 07:20:04 +0000 UTC; Views: 26261; Favourites: 390; Downloads: 316
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Description
Just a quick reference guide to drawing animal snouts and muzzles: I hope it helps!Related content
Comments: 67
Growliththepup [2016-06-18 01:28:11 +0000 UTC]
Omg! TYSM FOR MAKING THIS! I had so much trouble making them look 3D!
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Spocky87 [2015-02-03 17:45:38 +0000 UTC]
The forms can be very useful for me.
Thank you very much!
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BlueMoon1988 [2013-07-04 11:32:33 +0000 UTC]
This really saved my day, I always have trouble with beaks (one of my important secondary character is a goose) - she won't appear much in my comic, but enough to make her face important
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kay-auss-sama [2010-02-26 00:54:45 +0000 UTC]
this is great! i suck at snouts and animal facial features. this should be helpful.
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ThirdPotato In reply to TCandFriends2 [2010-01-07 00:17:45 +0000 UTC]
Aw thankye kindly! n.n
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ThirdPotato In reply to YamiMiyuki-san [2009-08-11 01:11:53 +0000 UTC]
Thanks, I'm super glad n.n
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QwertyChris [2009-08-08 21:37:12 +0000 UTC]
Oh wow, so informative. Ya won't believe how I often mess up when drawing muzzles sometimes
Your tutorials are always so helpful
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ThirdPotato In reply to QwertyChris [2009-08-10 05:06:07 +0000 UTC]
Thanks so much for all the comments, Qwerty! I appreciate it all n.n
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QwertyChris In reply to ThirdPotato [2009-08-10 07:06:01 +0000 UTC]
Is OK - your art is gewd
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ThirdPotato In reply to forcewavethelegend [2009-07-29 04:40:19 +0000 UTC]
I'm glad to hear!! n.n
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BrownieBits [2009-07-28 02:50:53 +0000 UTC]
This is great! I always love your tutorials/guides. I particularly have trouble with animal faces realistic or stylized! This is an excellent quick reference guide. Thank you
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Mallowbee [2009-07-25 05:26:28 +0000 UTC]
i love how your explanations are clear and geometric. it's very helpful and understandable.
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ThirdPotato In reply to PikaChan91 [2009-07-24 23:08:13 +0000 UTC]
Thanks, I'm glad! Ja, everything is formed from 3D shapes n.n
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ThirdPotato In reply to Xommon [2009-07-29 03:09:03 +0000 UTC]
Sort of; I use the concept but I draw his understructure more loosely than this
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KonekoRyu [2009-07-23 09:13:34 +0000 UTC]
hm.. definately need this. Muzzles are one of my weak points. hard to figure out how they look from certain angles... 'specially facing foreward
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Kazecat [2009-07-23 04:16:16 +0000 UTC]
Another awesome Tutorial! You're really good at these.
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ThirdPotato In reply to Kazecat [2009-07-23 05:48:45 +0000 UTC]
Aw thanks, Kaze! I still have much to improve, myself, so I hope they get better XD
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jack07 [2009-07-22 23:37:05 +0000 UTC]
oh this is so adorable...and so helpful!
this is great!
wonderful little tutorial here
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Green-Wolf-Dog [2009-07-22 18:35:51 +0000 UTC]
thaaaaaank yooou!!
i couldnt find one anywhere!
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That-Stupid-Dingo [2009-07-22 14:56:02 +0000 UTC]
Cool, it's a nice little "system" to help people remember, I always like seeing how other people go about constructing their drawings.
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SlackersDeadAccount [2009-07-22 14:09:54 +0000 UTC]
a huge thanks for uplaoding this! Now I can improve on my already appealing drawing style!
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hex535 [2009-07-22 13:22:13 +0000 UTC]
its interesting for sure, definitely a more cartooned way of going about it i think. what with adding "bubbly mouth parts" XD
it is helpful though
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ThirdPotato In reply to hex535 [2009-07-22 15:55:19 +0000 UTC]
LoL Thanks, ja I didn't have another term for it XDDDDD
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hex535 In reply to ThirdPotato [2009-07-22 16:25:01 +0000 UTC]
neither do i, so i suppose that works XD
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ThirdPotato In reply to twilight-wolf [2009-07-22 15:57:04 +0000 UTC]
Haha thanks, ja, I generally don't do understructure when I draw them, because the concept is there in my head, but when doing a tutorial I guess it's always best to back to the basics, y'know? LoL
Haha but ja thanks, I actually came to SCAD wanting to minor in animation (more 2D though) but when I learned more how the industry worked I stayed with sequential, though I can't wait to do some little animations in Flash n.n
<.< Heeeyyyy you know how to animate in flash, do ya? If so maybe I could bum some pointers off of ya when we get back to scad?
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