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Raregundy — Digimon: Source Code - Ogremon


Digimon: Source Code - Ogremon
#blender #digimon #download #model #ogremon #fbxdownload
Published: 2025-12-29 21:29:22 +0000 UTC; Views: 11697; Favourites: 14; Downloads: 28
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Description

No editing done on the model.

Note for Ogremon: There are scaling issues with the fighting armature and animations, which leads to scaling problems when converted to SMD. So I’ve kept the fighting animations in the Action Editor, which should already be in the bottom window in Blender, with the fighting animations selectable when clicking the Ogremon Fighting armature.

For lobby animations just import from the lobby anims folder to Ogremon Lobby armature.

As with all Digimon: Source Code models here, material shading and emissions are not official, I just guessed them to look accurate in game.

Pack contains:

Blender file (open with version 3.6.2 or higher)

FBX file

Original textures from game

Animations from SC in SMD format in the ‘anim’ folder

To play the animations in Blender, you will need the Blender Source Tools plug-in installed. Once you have the model in Blender, go File > Import > Source Engine (.smd) > Pick one of the smd files in the anim folder then hit play.

Note: Resetting the armature scale will break the imported animations.

Property of Bandai Namco

I just extracted the model and ported it to Blender and FBX.

DL above or DL here: https://drive.google.com/file/d/1TrZOodA_kAgZIlDHXOtxKSO4nwEfmSEv/view?usp=sharing

Commissions available on model extraction services and character replacement modding on certain games. For details find my Linktree in my profile.

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