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Digimon: Source Code - Garudamon
#blender #digimon #download #garudamon #model #fbxdownload
Published: 2025-04-14 20:28:51 +0000 UTC; Views: 9163; Favourites: 35; Downloads: 91
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Description

V2 (December 30, 2025) - Material shading has been updated to look more accurate. Original armature had scaling issues which the first version was hastily fixed, now it has been redone to be more accurate and for the extracted animations to work properly. Armatures are separated to lobby and fighting, import an animation to its appropriate armature.

Also added 2 bones on each claw as well as a bone on the back claw, lobby armature only.

As with all Digimon: Source Code models here, material shading and emissions are not official, I just guessed them to look accurate in game.

Pack contains:

Blender file (open with version 3.6.2 or higher)

FBX file

Original textures from game

Animations from SC in SMD format in the ‘anim’ folder

To play the animations in Blender, you will need the Blender Source Tools plug-in installed. Once you have the model in Blender, go File > Import > Source Engine (.smd) > Pick one of the smd files in the anim folder then hit play.

Note: Resetting the armature scale will break the imported animations.

Property of Bandai Namco

I just extracted the model and ported it to Blender and FBX, along with some editing.

DL above or DL here: https://drive.google.com/file/d/1CK3Tv6M1kBsuUWS6wXbHLpnndDWGeP1H/view?usp=sharing

Commissions available on model extraction services and character replacement modding on certain games. For details find my Linktree in my profile.

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