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PolygonCount — PolyCount Model - Red Savarin

Published: 2012-07-30 17:46:48 +0000 UTC; Views: 6072; Favourites: 53; Downloads: 93
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Description UPDATE 2020:
AS of 2020, I am disabling all model downloads as people continue to misuse my work and disregard the rules. Sorry for the inconvenience, but I hope those that do have the model data do not redistribute it, and respect my wishes for the work I've created.
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Created January 2012
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Red Savarin:

A Caninu from the Nintendo DS game, Solatorobo.
Solatorobo is a spiritual sequel to the Playstation one game, Tail Concerto

Model Details:
- First Gloves modeled
- Detailed clothes
- Mildly accurate
- Not openly being distributed

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PLEASE NOTE:
All models are 100% original, modeled and created by PolygonCount unless otherwise stated
Related content
Comments: 35

fraserod [2017-07-25 22:34:27 +0000 UTC]

can you download him

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ultrawaveautobot [2017-01-07 03:14:59 +0000 UTC]

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dionn12345678910 [2016-02-05 08:45:16 +0000 UTC]

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IDragonWishI [2015-07-24 17:01:24 +0000 UTC]

I'm sure that there's a few more people out there who do modeling who would love to fix this up, why not contact them? I'm trying to get into Source Filmmaker and was trying to find models besides the weird chibi-esque ones ripped from the DS. So this one would be utterly rad, but you say it has a lot of problems and I'd like them to be fixed so 3D animator people could use it. :<

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dionn12345678910 In reply to IDragonWishI [2016-02-05 09:41:47 +0000 UTC]

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IDragonWishI In reply to dionn12345678910 [2016-02-05 23:58:33 +0000 UTC]

What program is that? Is mikumikumoving the name of it? o.o Never heard of that before..

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dionn12345678910 In reply to IDragonWishI [2016-02-06 00:11:25 +0000 UTC]

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IDragonWishI In reply to dionn12345678910 [2016-02-06 01:19:43 +0000 UTC]

Ummm I am so confused but uh I guess I can... try... stuff... .3.

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dionn12345678910 In reply to IDragonWishI [2016-02-06 02:56:22 +0000 UTC]

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PolygonCount In reply to IDragonWishI [2015-08-03 20:11:08 +0000 UTC]

ohh, this model is so old and hideously ugly, he's really not worth sharing at all. Sorry

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dionn12345678910 In reply to PolygonCount [2017-01-07 04:02:35 +0000 UTC]

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optimuslovemegatron [2014-08-30 18:04:30 +0000 UTC]

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PolygonCount In reply to optimuslovemegatron [2014-08-31 15:04:31 +0000 UTC]

He's a very old, poorly done model. He has rigging problems, physic issues, and his textures are substandard, I feel he's of too low quality to release a download of, so I really have no plans to share the model. There's just really a lot wrong with it, sorry!

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optimuslovemegatron In reply to PolygonCount [2014-08-31 17:15:30 +0000 UTC]

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PolygonCount In reply to optimuslovemegatron [2014-08-31 19:34:04 +0000 UTC]

I made him from scratch by myself in metasequoia.

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optimuslovemegatron In reply to PolygonCount [2014-08-31 20:33:52 +0000 UTC]

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PolygonCount In reply to optimuslovemegatron [2014-08-31 20:57:20 +0000 UTC]

Nope. You'd have to make them yourself.

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optimuslovemegatron In reply to PolygonCount [2014-09-01 00:23:44 +0000 UTC]

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PolygonCount In reply to optimuslovemegatron [2014-09-01 00:39:24 +0000 UTC]

it takes practice!

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Fragmented-Starr [2013-03-17 23:05:36 +0000 UTC]

Amgosh haha someone made a solatorobo model!

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PointlessMunky [2013-03-11 09:00:06 +0000 UTC]

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mikenizzietmntninja [2013-03-08 17:26:03 +0000 UTC]

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PolygonCount In reply to mikenizzietmntninja [2013-03-08 23:38:56 +0000 UTC]

He's not openly being distributed due a torso glitch, due to improper topology and vert placement.

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Orpheus-Hangar-Hyena In reply to PolygonCount [2013-10-14 02:56:16 +0000 UTC]

If you ever get that sorted out, this could make a great rigged mesh avatar for Second Life! :3

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PolygonCount In reply to Orpheus-Hangar-Hyena [2013-10-14 03:52:56 +0000 UTC]

Oh how badly I wish to learn to make models for Second life.

But alas, I know not of rigging,  so all I'd be able to provide is an unrigged, textured model.

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Orpheus-Hangar-Hyena In reply to PolygonCount [2013-10-16 12:26:02 +0000 UTC]

Hmph...


Well! I actually met someone the other day who can do the rigging~! If you want to pass the model and any associated textures, UV maps, and the likes, and I can see if he'll be up for it!

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PolygonCount In reply to Orpheus-Hangar-Hyena [2013-10-16 17:12:29 +0000 UTC]

oh he's such an old model though, doesn't even have a proper inner mouth, and his uv maps are basically all gradients. Maybe if I get around to revamping him. But that's really interesting, what program would he use to rig? 

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Orpheus-Hangar-Hyena In reply to PolygonCount [2013-10-17 12:16:15 +0000 UTC]

From what I can remember from my convos, he works mostly in ZBrush and Blender, and does most of his texturing in ZBrush as well (If I'm recallign correctly). As for rigging...I never bothered to ask, come to think of it. Here's a couple of pics I snagged of his girlfriend's avatar (semi-NSFW), to show his handiwork:


dl.dropboxusercontent.com/u/34…

dl.dropboxusercontent.com/u/34…

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PolygonCount In reply to Orpheus-Hangar-Hyena [2013-10-17 20:01:06 +0000 UTC]

Ohh his models are lovely. * o *

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Orpheus-Hangar-Hyena In reply to PolygonCount [2013-10-17 21:40:57 +0000 UTC]

Mhm! :3 I'm considering talking to him about having a Red av made later either way. XD With removable/swappable clothes parts and whatnot

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mikenizzietmntninja In reply to PolygonCount [2013-03-09 00:17:56 +0000 UTC]

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Utakoloid [2012-09-13 08:46:07 +0000 UTC]

The model looks so cool! I love the face
I have just known of the game thanks to this and I think that it has the most epic characters designs ever made for a game TTuTT
but My fav is Calua :3

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Mystic-Dranomimon [2012-09-08 01:43:45 +0000 UTC]

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PolygonCount In reply to Mystic-Dranomimon [2012-09-08 02:01:51 +0000 UTC]

he isn't.
he's got a terrible torso glitch due to improper vert placement.
I may release him for download, if he ever get's fixed.
awesome icon btw. Klonoa is one of my favorite games.

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Mystic-Dranomimon In reply to PolygonCount [2012-09-08 02:18:33 +0000 UTC]

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redthedogrobot [2012-08-23 22:58:17 +0000 UTC]

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MMDFakewings18 [2012-08-02 23:17:26 +0000 UTC]

Really, one of my favorites~

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