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Published: 2010-02-02 13:47:35 +0000 UTC; Views: 23130; Favourites: 326; Downloads: 505
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This tutorial will not create pixelart for you.*updated*
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Comments: 23
nocyan2 [2022-02-04 08:07:52 +0000 UTC]
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DarthHatz [2010-08-11 04:47:23 +0000 UTC]
I had a question, I clicked on [link] and was wondering, what is the point of adding the "halo" on the fourth step of the sprite?
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kevinvanderven In reply to DarthHatz [2010-08-11 09:13:52 +0000 UTC]
It shows you where the highlights would be in case of "topdown" lighting.
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DarthHatz In reply to kevinvanderven [2010-08-11 19:02:08 +0000 UTC]
Oh that makes sense thx for the quick reply
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kevinvanderven In reply to Rikupixelpowa [2010-02-02 21:39:26 +0000 UTC]
my pgs? template,characters palettes? And those are some awesome rpg's.
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kevinvanderven In reply to Sage-Freehaven [2010-02-02 21:43:38 +0000 UTC]
Think furr. haha
Just don't use too much of the highlight color or maybe don't even use it at all. Because it will dominate the sprite otherwise.
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kevinvanderven In reply to Sage-Freehaven [2010-02-03 09:45:27 +0000 UTC]
It's not that hard really. If you draw animals you should be able to pixel them as well.
Here is something I did that might help you.
Just take a look at the differences in shape, lighting and even the nose/snout.
Take the canine for example, his ears are slightly turned outwards and the lighting above his nose makes it look like it's somewhat longer than the rabbit his nose.
I hope this helps.
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kevinvanderven In reply to Sage-Freehaven [2010-02-03 10:46:58 +0000 UTC]
Here is a hair example. I'll probably create a real tutorial when I have more time.
Keep in mind that with most sprites we have a slightly top down view, so the hairline is going to be relatively closer to the eyes than we would have in a straight down view. And that although you block out the hair in smaller shapes you still shade the hair as one shape. Because individually shading each group will result in a poor image.
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