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hibbary β€” Placing Objects In Environments

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Published: 2016-03-23 22:00:08 +0000 UTC; Views: 15287; Favourites: 805; Downloads: 146
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Description For my Resource Wednesdays done on my patreon: Β www.patreon.com/posts/4122267
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Comments: 29

Psychopomp16 [2016-11-17 14:20:50 +0000 UTC]

That was really informative and straight forward. Β Excellent education! Thank you

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Shembre [2016-03-24 19:46:44 +0000 UTC]

Wonderful! Thank you

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KovoWolf [2016-03-24 18:20:17 +0000 UTC]

Awesome

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prezaurian [2016-03-24 15:56:29 +0000 UTC]

Thanks so much for sharing this!

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Plugin848y [2016-03-24 14:30:23 +0000 UTC]

Thanks for sharing!

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Marbletoast [2016-03-24 11:46:06 +0000 UTC]

There is something pretty eerie about that floating sphere in the dark forest in the last example. :'DΒ 

Great summary!

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hibbary In reply to Marbletoast [2016-03-24 18:40:03 +0000 UTC]

It wants to steal your soooooouuuulllll D8

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Vhardamis [2016-03-24 08:18:29 +0000 UTC]

Thank you for sharing this.

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Aveoxus [2016-03-24 07:47:16 +0000 UTC]

That's a nice little reference point lol

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rujiidragon [2016-03-24 04:26:09 +0000 UTC]

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hibbary In reply to rujiidragon [2016-03-24 18:44:54 +0000 UTC]

So basically you're having a problem with composition? I do think about the rule of thirds a lot, but sometimes if you are directing the flow of the image in a certain way you have to break that rule. Composition is all about how the eye enters the image and then moves through it. You don't want your gaze to sit in one corner or off of the image. You want it to circulate, or at least cross the entire thing. The multiple orbs work because it reads as a kind of stillframe animation where a single ball is captured traveling back in space. You see the near ball and follow the curve into the background. So not only is your eye moving from left to right, it's also moving from front to back, which is difficult to do in a 2D medium. You have to really understand and utilize depth of field to make it feel like a Space, and not just a flat image.Β 

So there's a lot more going into composition than following the Rule of Thirds, though it's a very good guide to go by.

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rujiidragon In reply to hibbary [2016-03-25 20:37:19 +0000 UTC]

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hibbary In reply to rujiidragon [2016-03-25 20:46:31 +0000 UTC]

Some people really like memorizing a lot of rules and theory but it doesn't have to be that way. It can be a holistic experience where you just work on your image and if something doesn't 'feel' right you change it until it does. You just have to glance at the image and see where your eye goes. If it sits in a corner or shoots right off the page, change the visual elements so it stays in the image. The more you experiment the more you learn what seems right without necessarily having to intellectualize it.Β 

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rujiidragon In reply to hibbary [2016-03-25 21:03:18 +0000 UTC]

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hibbary In reply to rujiidragon [2016-03-25 21:32:24 +0000 UTC]

My point is that you don't *have* to learn theory if you work out composition on your own. For some people, reinventing the wheel is how they understand wheels. The theory is good to know but isn't the end-all, be-all, and a lot about making art is just going with your gut, or it turns out stiff and soulless. Figuring out an image's composition through trial and error isn't being random; it's working through problems as they come up rather than planning around them from the get-go. It's a method a lot of painters use to keep their work fresh. There isn't any magic knowledge that is suddenly going to make your composition good. You have to make shitty compositions and actively fix them to learn the difference, either through theory or through instinct. Sometimes something will work and when you ask 'why?' your answer is 'I don't fucking know why!' That doesn't mean it isn't working. You just log the information subconsciously instead of intellectually.

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rujiidragon In reply to hibbary [2016-03-25 23:33:58 +0000 UTC]

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hibbary In reply to rujiidragon [2016-03-26 02:03:26 +0000 UTC]

Yeah I get what you mean. Well link me to a few images and maybe I can help.Β 

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rujiidragon In reply to hibbary [2016-03-26 16:44:28 +0000 UTC]

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Grieverjoe [2016-03-24 03:37:33 +0000 UTC]

Very useful. Thank you for sharing.

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SN2 [2016-03-24 02:08:33 +0000 UTC]

thank you for this wonderful tutorial; especially the night oneΒ 

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bear48 [2016-03-24 00:27:47 +0000 UTC]

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rebeccawangart [2016-03-23 23:44:25 +0000 UTC]

Great tutorial!

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dozakeet [2016-03-23 23:36:56 +0000 UTC]

Thank you so much for such a helpful tutorial. Simply explained but very effective! These tips will be very useful for me in the future.

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HulluMel [2016-03-23 23:28:11 +0000 UTC]

This is very useful. Thank you!

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Captain-Savvy [2016-03-23 22:35:45 +0000 UTC]

Thank you for this!

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Taokyi [2016-03-23 22:29:57 +0000 UTC]

Depth of field is always something that seems kind of small but is really effective in pulling together an illustration. Very nice examples.

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SolarLugia [2016-03-23 22:07:27 +0000 UTC]

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Mackanga [2016-03-23 22:06:37 +0000 UTC]

Amazing tutorial!

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TheRiversEdge [2016-03-23 22:03:58 +0000 UTC]

Oh man, this is just the kind of tutorial I've been looking for! This is definitely something I struggle with, and this really helped, so thank you!

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