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#eternal #filtering #man #mega #test #2
Published: 2015-01-28 14:47:07 +0000 UTC; Views: 1544; Favourites: 5; Downloads: 0
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Description
The following is a sample of the filtering in Mega Man Eternal 2 (sneak peek). There is an array of filters one can unlock in the game. These are like early GB-color like filters so they don't give you the same flexibility as say the Super Gameboy. Up to 18 different options.This is one of the light-pale green (there is a lighter one) filters. I just threw some test images together on the screen of things to appear in the game (as a sneak peek).
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Comments: 8
DiscreteComputation In reply to Draikou [2015-01-28 14:50:21 +0000 UTC]
Thank you sweetie. Yes the filtering is meant to be a simple colour shading as seen in the earlier models of the GBC, some mimicking the GB Pocket and whatnot. No full Super Gameboy customization though. It was between for my project either clean, small authentic music files, or that full filtering ability.
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Draikou In reply to DiscreteComputation [2015-01-28 14:58:12 +0000 UTC]
Yeah, I think it looks really good <3
And some of the colour filters are pretty fun
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DiscreteComputation In reply to Draikou [2015-01-28 15:01:48 +0000 UTC]
Should I post a thing with all of them? Or should I keep that on the "down low"?
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Draikou In reply to DiscreteComputation [2015-01-28 15:13:48 +0000 UTC]
I would either keep it on the down low, or maybe when you introduce each Robot Master, you can introduce them using their sprite and with one of the colour filters? Or introduce each colour filter one at a time gradually.
But it's up to you! :3
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DiscreteComputation In reply to Draikou [2015-01-28 17:45:00 +0000 UTC]
Not a bad idea. I could do that!
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