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Published: 2016-03-01 16:21:45 +0000 UTC; Views: 1482; Favourites: 4; Downloads: 0
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Description
I designed and created all of the characters and all of their outfits/skins on the recently released Playstation 4 game, 'Hardware: Rivals'. Their names from left to right are Tommy, Gwen, Frank and Kat. I am also the voice of the character Kat. The software used was Maya, Photoshop, ZBrush, 3D-Coat and the Unreal Engine 4.Related content
Comments: 5
stevecsalkers [2016-03-01 16:35:47 +0000 UTC]
Great work, it's nice to see some professional art work with good presentation. I would like to see some wire frames, I'm sure it looks good. How much polygons for each character?
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chermilla In reply to stevecsalkers [2016-03-01 16:44:43 +0000 UTC]
Thanks for your feedback. These guys are all under 25,000 Tris each. We wanted them mid range in terms of the polycount as it's a multiplayer online game and we wanted it to run at 60fps so cut back on this for several assets throughout, to save us even more memory. It wasn't really a problem though, due to the graphic art style of the game.
I shall try and post up some wire frames for you in the future.
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stevecsalkers In reply to chermilla [2016-03-01 18:26:13 +0000 UTC]
I would definitely appreciate it. Since I started developing my own mobile game (which has even more boundaries than a console) I pay much more attention to the nice topologies. Texturing needs to be maximum 1500x1500 so it's tough. I enjoy it though.
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