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AdeptCharon — Personal type classification
Published: 2013-07-17 23:24:07 +0000 UTC; Views: 14379; Favourites: 117; Downloads: 0
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Description
With the addition of Fairy to the franchise, I've tried to make sense of the types again, and now that the number is not a weird 17, but a nice 18, sorting them into 3 categories is not just possible but way simpler than before.So instead of 5+5+6+normal, its now 3 groups of 6 types each.
The main changes from earlier being
-Normal is not a default non-type in the center, but considered a plain element (Litleo and Helioptile made me rethink Normal as a type anyway now that its shown to be just as good for extra elemental flavor as a secondary type like everything else)
-Ground went from element to strategy (makes perfect sense anyhow. Its been bothering me for a while that I didn't have it there already, because its not about specific materials (that's the difference to Rock), its about knowing how to use somewhat firm ground to ones advantage, by hiding in it, shaking it, throwing it in their face etc. Just like for example Flying knows how to use its ability of air movement to its advantage)
-addition of fairy as a species obviously
1--element (things and processes found in the world around us, things to shoot in the opponents face..)
- Normal (plain things, energy, light, sound..)
- Grass (plants..)
- Water (H2O, useful for all kinds of stuff..)
- Fire (reactions that release energy, hot stuff..)
- Electric (flow of electrons, charged and glowing stuff..)
- Ice (f-f-freezzzing cold stuff..)
2--Species (relates to the creature itself, what kinds of organism it is, what its made of)
- Bug (insects, arachnids, worms, resistant, tough exoskeleton..)
- Rock (literally mineral based organisms)
- Ghost (gaseous, seemingly impossible)
- Dragon (well, dragons, brute mythical creatures..)
- Fairy (fairies, magical creatures that use tricks, healing powers, astrological stuff..)
- Steel (ore based, metals, alloy, artificial materials..)
3--Strategy (a technique, way of battling, an approach)
- Fighting (superior body, brute force, muscles, martial arts..)
- Psychic (superior mind, psychokinetic powers, telepathy..)
- Flying (using advantage of airborne abilities, some wind..)
- Ground (using solid ground for all sorts of moves)
- Poison (weakening your enemy to gain advantage)
- Dark (sneaky cheap unfair tricks, cheating..)





















