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AdeptCharon — Personal type classification


Personal type classification
Published: 2012-02-07 00:50:50 +0000 UTC; Views: 8046; Favourites: 92; Downloads: 0
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Description This is basically how I look at types and how they can be grouped.
Its the latest attempt at trying to make sense of it.
This time its actually so good that I thought I would put it on here.

It goes like this
Basically everything is either
1--technique (a strategy, way of battling, an approach)
  • Fighting (superior body, brute force, muscles, martial arts..)

  • Psychic (superior mind, psychokinetic powers, telepathy..)

  • Poison (weakening your enemy to gain advantage)

  • Dark (sneaky cheap unfair tricks, cheating..)

  • Flying (some way to stay in the air, some wind..)

2--species (relates to the creature itself, what kinds of organism it is, what its made of)
  • Bug (insects, arachnids, worms..)

  • Dragon (well, dragons..)

  • Rock (literally mineral based organisms)

  • Ghost (gaseous, seemingly impossible)

  • Steel (ore based, metals, iron..)

3--element (things and processes found in the world around us, things to shoot in the opponents face..)
And elements are then branched into
I-natural (physical things stuff is made of)
  • Grass (plants..)

  • Water (H2O, useful for all kinds of stuff..)

  • Ground (soil, mud, sand..)

II-energy (processes and reactions)
  • Fire (reactions that release energy, hot stuff..)

  • Electric (flow of electrons, charged and glowing stuff..)

  • Ice (f-f-freezzzing cold stuff..)


Bucktooth

UPDATE: Figured it out a bit better.
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