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GR-85 avatar GR-85 [46607699] []

# Statistics

Favourites: 37; Deviations: 131; Watchers: 523

Watching: 209; Pageviews: 21948; Comments Made: 212; Friends: 209


# Comments

Comments: 56

Fanofmanymedia [2023-02-05 01:43:16 +0000 UTC]

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Allan44728 [2021-11-19 08:51:39 +0000 UTC]

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DiMickFoxed65 [2021-09-02 05:10:00 +0000 UTC]

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KennethArgento [2021-05-28 18:49:04 +0000 UTC]

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GR-85 In reply to KennethArgento [2021-05-28 20:55:27 +0000 UTC]

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KennethArgento In reply to GR-85 [2021-05-28 20:56:41 +0000 UTC]

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GR-85 In reply to KennethArgento [2021-05-28 21:03:31 +0000 UTC]

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KennethArgento In reply to GR-85 [2021-05-28 21:35:10 +0000 UTC]

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GR-85 In reply to KennethArgento [2021-05-29 02:37:49 +0000 UTC]

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KennethArgento In reply to GR-85 [2021-05-29 02:45:27 +0000 UTC]

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DylanCArt [2020-12-05 14:54:18 +0000 UTC]

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zackfair00210 [2020-10-22 03:10:32 +0000 UTC]

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zackfair00210 [2020-08-30 08:56:28 +0000 UTC]

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GR-85 In reply to zackfair00210 [2020-09-03 12:10:25 +0000 UTC]

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zackfair00210 In reply to GR-85 [2020-09-03 12:22:26 +0000 UTC]

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Allan44728 [2020-04-08 13:28:04 +0000 UTC]

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GR-85 In reply to Allan44728 [2020-04-23 05:46:13 +0000 UTC]

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Allan44728 In reply to GR-85 [2020-04-23 06:23:02 +0000 UTC]

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LittleWeaselPlz [2019-03-30 22:48:08 +0000 UTC]

Hidden by Admin

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GR-85 In reply to LittleWeaselPlz [2019-04-01 11:39:45 +0000 UTC]

The .DAE models are compatible with Blender 2.7. Unfortunately, I didn't realize when I extracted .FBX files originally, they weren't compatible with Blender anymore. Until I get motivated to update them, convert the .FBX's to .DAE using Noesis.

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XCurtainX [2019-01-18 16:58:56 +0000 UTC]

Have you come across models from Justice League Heroes?

- gfycat.com/SpotlessJointDegus

- www.youtube.com/watch?v=dHsXNd…


I believe it was for the XBox and PlayStation2.

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GR-85 In reply to XCurtainX [2019-02-24 14:17:28 +0000 UTC]

I had a look into it and unfortunately I couldn't figure it out sorry.

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Anti-Cellman In reply to GR-85 [2021-05-24 14:07:43 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-25 13:40:32 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-25 15:27:33 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-25 16:44:20 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-25 16:52:51 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-26 12:22:44 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-26 14:19:18 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-27 12:24:17 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-27 15:45:08 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-28 03:41:24 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-28 03:48:54 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-28 10:27:18 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-28 15:52:49 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-28 20:57:40 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-28 21:02:02 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-29 02:36:16 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-29 04:31:23 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-29 13:17:05 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-29 20:12:20 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-30 06:52:39 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-30 21:24:31 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-31 03:05:32 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-31 03:26:35 +0000 UTC]

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GR-85 In reply to Anti-Cellman [2021-05-31 04:44:09 +0000 UTC]

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Anti-Cellman In reply to GR-85 [2021-05-31 20:04:44 +0000 UTC]

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XCurtainX [2019-01-18 14:01:03 +0000 UTC]

Nice work on the html page, it looks very clean and organized.


I noticed that some models are in ASCII FBX format.

Is it possible for future models to be exported as Binary FBX?

This makes it easier to import models into Blender without too much work.


Here is an ASCII FBX model that was converted to Binary with Autodesk's free FBX Converter, then imported into Blender:

- gfycat.com/EnlightenedEmbellis…

- gfycat.com/PlumpFarflungCutwor…


The model shown in the gfycat links was ported by KittyInHiding:


I had a similar experience when testing your Artemis model from DC Unchained (Android).

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GR-85 In reply to XCurtainX [2019-02-24 14:19:04 +0000 UTC]

Yeah, sorry about that. It sucks how they're incompatible with Blender. For a simple fix, convert my .FBX rips to .DAE using Noesis and you should be able to import them into Blender. Thanks for letting me know about the site as well mate

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XCurtainX In reply to GR-85 [2019-02-24 15:37:04 +0000 UTC]

Thanks! Converting the FBX to DAE with Noesis appears to import the model perfectly in Blender! I still have to manually apply the textures in Blender, which is fine. The only thing I needed to enable during the Noesis export was the Flip UV's option.


Are there any Pros or Cons to using DAE in comparison to FBX?

What limitations are there?

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