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Published: 2006-06-26 22:02:27 +0000 UTC; Views: 1174; Favourites: 0; Downloads: 26
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Description
I've created this little graphic to promote my first own modification for Ubisoft's (or shall I say Grin's?) Ghost Recon Advanced Warfighter (PC) game and since the mod includes a skin that actually shows me, I thought it would be nice to have it on the graphic!Feel free to drop me a line if you like / dislike it and also feel free to try the mod, once the public beta is out (it's currently under testing in closed beta ver. 1.41)!
A few details about my mod:
Realism optimization mod (R.O.M.) Vers. 1.41 by Vth_F_Smith '06
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Name: Realism optimization mod (R.O.M.) - for Ghost Recon Advanced Warfighter
Developer of the Game: GRIN
Modder: Chris Geissler (Vth_F_Smith)
Artwork: Chris Geissler (Vth_F_Smith)
Supported game modes: Single Player, Coop Mode
FEATURES
The features of the R.O.M. includes the following:
Gameplay changes
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- When looking for cover now the ghost AI's top priority is safe cover (REFINED)
- When looking for cover now the ghost AI's secondary priority is a tactical advantage
- Under fire the ghost AI will immidiately move to the next best cover, watch out for the enemy and then return the fire
- Firestyle has been changed to "Defensive"
- The ghosts will keep a much shorter distance now to the player (30 feet in total)
- Reloading will now more often take place when behind cover or covered by an allied soldier instead of in the line of enemy fire
- The Abrahms inside the "Ready for bear" mission will now attempt to aim at an enemy tank while moving, instead of waiting 'til a given waypoint has been reached
Visual changes
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The sepia post effect has been reduced to zero which results in a fully colored cross com, drone camera, buddy cam and tactical map.
In case you want to keep the sepia filter effect, have a look at the mod folder (usually you'll find him at local\mod\ ) switch to the Settings folder and delete the PostEffects.xml file.
- Allen got a new face texture (you may call him Smith now
- The specularity of the ghost's uniforms has been reduced to a value near zero in order to get rid of the "SciFi space suit look" specular lighting that sometimes showed up
- Various small details were added to gloves and clothing in general to make it look more realistic etc.
- ghost's are now wearing Oakley Anti - Laser goggles (green tinted)
- a semi-bump effect has been added to the ghost uniforms in order to simulate real fabric (This might be necessary to adjust in further versions as it may look too extreme)
- the ghost's helmet texture has been edited in order to represent a more realistic look
- the ghost uniform textures were corrected to get rid of the double ghost armpatch
System based changes:
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- R.O.M. is now fully compatible with the latest patch (1.16)
Special thanks to:
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- Red Storm Entertainment Inc. for Tom Clancy's Ghost Recon 1.
- GRIN for Tom Clancy's Ghost Recon Advanced Warfighter (PC) and their incredible dedication to this game as well as their outstanding community support.
- The modders, members & moderator comrades at GhostRecon.net for their help, feedback and inspiration.
- Nemon for the tools without everything wouldn't have been possible - YOU RULE!
- Red_SoN for providing me with the link to this setup routine, playtesting and all the crazy conversations each day.
- Ubisoft Entertainment for publishing this game.
- TFS_Jackie for cheering me up when I'm down.
- The community at TomClancy-Games.de for their feedback, suggestions & support.
- The folk from the official Ghost Recon forums for their feedback & suggestions.
Related content
Comments: 8
d0d088 [2014-11-07 22:49:58 +0000 UTC]
i know this was made in long time ago, but there is only few greatest tactical shooters for PC and GRAW would be among them only if team's A.I. was better.
i play it tactical way, heavily relying on my team, i tested this mod and i must say it has flaws :/
-when under fire, ghosts seems to be stuck in a loop constantly looking out for cover, so happens that ghost under fire runs around from one cover to another and he spends more time under enemy fire then in cover.
-removing sepia effect was really nice touch tho
--original GRAW doesn't have that bad team A.I. (latest patch is 1.35), under fire they go to cover and shoot from there if they can.
if you ever made any other changes to team's A.I., i would be glad to test it
-it would be nice to have button to alternate between: manually controlled A.I. (just like in first ghost recon) where they follow exactly the waypoints you gave them on tactical map and cover exatcly where you told them, and automatic A.I. mode where they act normally.
👍: 0 ⏩: 0
MC-Raven [2010-08-03 11:44:20 +0000 UTC]
Hey Vth_F_Smith!
Where i can download the last version of ur mod?
sounds great!
👍: 0 ⏩: 1
VthFSmith In reply to MC-Raven [2010-08-03 20:47:13 +0000 UTC]
Unfortunately I didn't came as far as I wanted, everything the mod did in the end was modifying the AI, removing some of the HUD elements, replacing some textures and deactivating the sepia color filter.
However, if you're still interested, I definitely have the file somewhere on my hard drive, though...it should also still be available on one of my servers...I'll check that at the weekend and send you a link. Ok?
👍: 0 ⏩: 1
MC-Raven In reply to VthFSmith [2010-08-04 12:37:52 +0000 UTC]
ok danke!hab gerade gesehen du bist ja deutscher!ja wär cool wenn du das teil mal schicken könntest!
👍: 0 ⏩: 1
VthFSmith In reply to MC-Raven [2010-08-05 19:54:56 +0000 UTC]
Wie gesagt, ich werd das sicher noch irgendwo auf meiner Festplatte oder dem Server haben...sobald es verfügbar ist, sag ich dir hier wieder Bescheid.
👍: 0 ⏩: 0
VthFSmith In reply to Splinter-Cell37 [2006-06-28 14:35:18 +0000 UTC]
Oh I will, but first comes the ghosts!
👍: 0 ⏩: 0
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