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MMD Tutorial - simulating wind effects
Published: 2012-11-12 21:47:15 +0000 UTC; Views: 23312; Favourites: 437; Downloads: 223
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Description How to simulate wind in MMD and a brief introduction to the MMD Physics Engine's functions and controls.

This is also the 'For Dummies' discussion of the MMD Physics Engine; for those of you who aren't nerds or, who like me, have long forgotten their high-school physics lessons; like I didn't sleep through those anyway ... ;) (Wink)
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Comments: 58

TrackdancerTrackdancer In reply to ??? [2021-10-27 21:15:21 +0000 UTC]

It's the gravity setting. To make things "floaty" all you need to do is to reduce the force of gravity down to as low as zero-G, if necessary. Don't worry, your characters won't float off into space due to this setting.

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MMDCMMMDCM In reply to Trackdancer [2021-10-28 05:40:59 +0000 UTC]

can you like show me a picture/screenshot as an example? its fine if you dont.

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TrackdancerTrackdancer In reply to MMDCM [2021-10-28 06:46:02 +0000 UTC]

Use the gravity setting panel in the tutorial image above:


The default acceleration due to gravity at sea level is 9.80.


- In a zero-G environment (outer space) this value will be 0.00.

- On the Moon the value is around 1.6.

- On Mars 3.7.


To get the effect in the video, try these values or something in between. Experiment to see what works best to achieve the results you desire.


Note that in a zero-G environment in MMD, character models will not launch into space, however, other independent physics objects may. eg. a model ball with physics.

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MMDCMMMDCM In reply to Trackdancer [2021-10-28 06:51:27 +0000 UTC]

alright thanks.

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OskeinOOskeinO [2021-10-09 04:46:26 +0000 UTC]

i wonder if theres a way for it to make to physics blow back and forth in a loop sorta way Yuno thinking iconΒ Β also great tutorial

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TrackdancerTrackdancer In reply to OskeinO [2021-10-14 02:41:56 +0000 UTC]

Yes there is, just think about it.

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OskeinOOskeinO In reply to Trackdancer [2021-10-14 02:52:04 +0000 UTC]

trying to for this project its driving me crazy hope i figure out something before i go to bed.

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TrackdancerTrackdancer In reply to OskeinO [2021-10-14 17:57:48 +0000 UTC]

Hint: The physics setting can be saved to the frames displayed; which means you can alter them downstream.

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OskeinOOskeinO In reply to Trackdancer [2021-10-15 00:40:06 +0000 UTC]

oooooooooo really? ok gonna try that thanks for the input

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AbbyTropisAbbyTropis [2015-06-12 07:44:27 +0000 UTC]

Β  I'm so dumb... Sorry! BUT THANK YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOU!!! Β  Β 

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AbbyTropisAbbyTropis [2015-06-12 04:22:45 +0000 UTC]

I need the wind effect! I haven't found it anywhere! Mind to tell me where you got it from or the link?

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Tanja-samaTanja-sama In reply to AbbyTropis [2020-01-08 13:00:27 +0000 UTC]

you won't need it, if you turn the gravity off the hair moves itself, did you already try?
Hope this helped

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Tanja-samaTanja-sama In reply to Tanja-sama [2020-01-08 16:22:44 +0000 UTC]

w.atwiki.jp/beamman/Β I know this post is years old, but I found something if u still want the wind.

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YukareineYukareine [2015-04-04 20:44:04 +0000 UTC]

Thank you very much!! >w< <3

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TrackdancerTrackdancer In reply to Yukareine [2015-04-04 20:55:19 +0000 UTC]

YW

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TheGothNerdTheGothNerd [2014-11-25 16:44:38 +0000 UTC]

thank you so much

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TrackdancerTrackdancer In reply to TheGothNerd [2014-11-29 19:17:21 +0000 UTC]

YW

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MiekoSatoMiekoSato [2014-10-09 00:11:20 +0000 UTC]

Hidden by Admin

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TrackdancerTrackdancer In reply to MiekoSato [2014-10-09 18:16:07 +0000 UTC]

Good to hear :) (Smile)

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iMACobraiMACobra [2014-09-04 03:26:43 +0000 UTC]

Really helpful! I didn't know how to do this for the longest time...

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TrackdancerTrackdancer In reply to iMACobra [2014-09-06 18:42:41 +0000 UTC]

Neat little trick, even though its probably a little situational. :) (Smile)

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aicu25aicu25 [2014-02-24 15:00:14 +0000 UTC]

that was really helpful, thank youΒ 

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TrackdancerTrackdancer In reply to aicu25 [2014-03-02 01:10:50 +0000 UTC]

YW

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StardustAriesStardustAries [2013-11-01 00:18:09 +0000 UTC]

Hidden by Admin

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TrackdancerTrackdancer In reply to StardustAries [2013-11-01 00:24:58 +0000 UTC]

It's in the credits at the bottom of the panel.

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LightAppendLightAppend [2013-08-14 11:53:01 +0000 UTC]

may I ask, how do I make them Like strong Β Wind manipilations Like the first 30 seconds in this video:Β www.youtube.com/watch?v=MJnIgZ…

Β (cus I'm doing a crossover of this video btw... :D (Big Grin) )Β 

Β 

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aleesa6990aleesa6990 [2013-07-01 09:32:25 +0000 UTC]

thats help
thanks ^^

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TrackdancerTrackdancer In reply to aleesa6990 [2013-07-01 15:34:58 +0000 UTC]

YW

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PamsamyaPamsamya [2013-05-18 10:14:06 +0000 UTC]

waaaaa I needed thanks

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TrackdancerTrackdancer In reply to Pamsamya [2013-05-18 10:25:14 +0000 UTC]

YW

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MikuHatsune012MikuHatsune012 [2013-03-23 05:34:04 +0000 UTC]

cool ill try that

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titidoudu974titidoudu974 [2013-01-26 15:35:01 +0000 UTC]

very good tutorial but how can we change it without modify the physics of the frame?

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TrackdancerTrackdancer In reply to titidoudu974 [2013-01-26 18:02:54 +0000 UTC]

Sorry, I don't quite understand what you mean by "physics of the frame".

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titidoudu974titidoudu974 In reply to Trackdancer [2013-01-26 18:10:07 +0000 UTC]

when i finish a frame and i add physics how can i do an other frame without the asme physics? (sorry i don't know how to explain it i'm french)

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TrackdancerTrackdancer In reply to titidoudu974 [2013-01-26 19:53:00 +0000 UTC]

The physic settings applies to the entire animation sequence. If you need to change the physics, you will need to make your animation in separate sequences and splice them together using an external video editor such as Windows Movie Maker.

If you're simply making still images, just change the physics as required.

Hope this helps.

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titidoudu974titidoudu974 In reply to Trackdancer [2013-01-26 21:06:41 +0000 UTC]

Oh okay thank you very much for your help^^

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amethyst3551amethyst3551 [2013-01-17 23:07:18 +0000 UTC]

do you know how to make it so the gravity effects only certain frames? :) (Smile)

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TrackdancerTrackdancer In reply to amethyst3551 [2013-01-18 01:55:31 +0000 UTC]

You'll need to do your video in separate parts and put them back together afterwards with an external application such as Windows Movie Maker.

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amethyst3551amethyst3551 In reply to Trackdancer [2013-01-18 02:50:15 +0000 UTC]

thank you Hug

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GM34GM34 [2012-11-18 17:41:22 +0000 UTC]

Hidden by Admin

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TrackdancerTrackdancer In reply to GM34 [2012-11-18 18:41:59 +0000 UTC]

TY :) (Smile)

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ark-bienark-bien [2012-11-15 19:54:10 +0000 UTC]

Thank you so much for this tutorial.

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TrackdancerTrackdancer In reply to ark-bien [2012-11-15 20:28:48 +0000 UTC]

You're very welcomed :) (Smile)

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RurouniGundamRurouniGundam [2012-11-14 05:37:28 +0000 UTC]

Okay much more effective, especially since I now know which direction each value goes and what the noize does now in terms of purpose.

Thank you.

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TrackdancerTrackdancer In reply to RurouniGundam [2012-11-14 06:25:08 +0000 UTC]

YW :) (Smile)

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Dejiko-hanaDejiko-hana [2012-11-14 01:21:27 +0000 UTC]

wow ! thanks for this !!
>w<

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TrackdancerTrackdancer In reply to Dejiko-hana [2012-11-14 02:52:28 +0000 UTC]

YW :) (Smile)

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OceanR1OceanR1 [2012-11-13 21:44:07 +0000 UTC]

thank this helps i wonder how to do that

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TrackdancerTrackdancer In reply to OceanR1 [2012-11-13 22:27:09 +0000 UTC]

And now you know ... ;) (Wink)

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zx2011zx2011 [2012-11-13 05:11:24 +0000 UTC]

Hidden by Admin

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