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TealKit — Smash Game CSS and Devlog


Smash Game CSS and Devlog
#nintendo #supersmashbros
Published: 2026-05-07 15:42:44 +0000 UTC; Views: 3200; Favourites: 1; Downloads: 0
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For the better half of two months now, I've been developing a Smash fangame. Most of my updates have been on Reddit, but I figure it might be something you guys here find interesting, so I've got a beta screenshot (and a massive devlog) to share.

Before anything, I should probably elaborate on what the project actually is. It hasn't got a name yet, but it's been made in RPG Maker MV (chosen because I'm experienced in it) using a plugin to simulate battles in the style of the Tales series. The game's main feature will be a story mode to take advantage of the engine and set the game apart from others, but will also feature a singleplayer versus mode (multiplayer in any capacity would be way out of my skill level to implement).

The five characters you see will be the roster for the first demo. I wanted to have some of the common fighter archetypes early on in development to build other characters off of: Mario being the all-rounder, Inkling being the shooter, Pikachu being the rushdown, and King Dedede being the tank. Geolyte is there half as a joke character, half as a homage to all the Meteos assets I've been using in development, and will play either as a completely neutral character or as a G&W semiclone (Geolyte's render is a massive placeholder right now). The roster will get bigger as time goes on to hopefully around 20-25, depending on how bad the scope creep gets, so hopefully the roster will look a little less puny by then. The characters aren't set in stone yet, and by the time the project gets later into development, I'm thinking of potentially holding a fighter ballot.

The story's going to be set across anywhere from 6-10 worlds (depending on how many assets I can find and once again, scope creep). The first "chapter" will be in Mario's world, where your party makes a base/hubworld in the Wooded Kingdom. I've also got a few Pokemon tilesets I intend to use. The first chapter will be available by the first full release, but will have enough to get to unlocking the versus mode in the demo.

I've also got two tracks that you can listen to here. One's for the character selection screen and the other is a rearrangement of the Ice Path theme from Pokémon. Most of the tracks will just be ripped from their original games, but some (like these) will be remixes and rearrangements.

So yeah, that's pretty much all for this post (is it a devlog at this point?). I hope you like it, and if you've got any questions or really anything to say at all, please let me know!

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