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Shadowlord90 — GMod: Doom - Old Classic
#custom #doom #doomguy #fan #fortress #gmod #heavy #hell #knight #modding #sniper #team #wad #tf2 #2
Published: 2016-11-26 12:46:07 +0000 UTC; Views: 1871; Favourites: 6; Downloads: 0
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Description
When I was younger, I was not a PC gamer. So Doom was a game I passed by. Despite hearing so much about it, I honestly never knew what Doom actually was. The first FPS game I ever played was Goldeneye for N64, made by Rareware, and at the time; I thought that was an amazing game.Younger me would've been blown away to learn that Doom was probably 90% more solid than Goldeneye; which despite being an epic and amazing game; wasn't well put together (even the developers admitted they had a sloppy approach that worked out in the end); pales in comparison to the brilliant design of Doom. ID software were the masterminds of that era; producing some of the most satisfying weapons, fearsome foes, and baffling secrets in gaming history.
Than I discovered Brutal Doom; and learned that gaming truly can evolve beyond the developer's original vision. Here's a fun little fact about designing a game. Developer's have restrictions and deadlines to meet, as well as a budget; so of course there are limits to how big a game can get; and it sucks when a product doesn't hit what you hoped it would; but if you really wanna prove how much you love the game; you'll make it Modder friendly. Companies like Bethesda and Valve, understand this perfectly; opening the workshop, giving out construction kits and openly saying "Feel free to make content for our games." While other companies intentionally make it as hard as possible to mod games; claiming changing the code is an insult to the product they made; and that you should be happy with what they make.
While I agree it's great to love a product and take pride in the work you made; I fail to see how locking people who want to make the product better out, and preventing them from being able to do so; showcases that love. Unless you're insanely egotistical and believe your product can't be made better than you made it; or you want to keep it locked so you can release DLC packs which fix those things later for 5$. Either one makes you look pretty bad. If you want an example of this: Final Fantasy VII is a much beloved game; which millions want remade. The fanbase has made mods for it which re-translate, enhance graphics, and fix a lot of bugs; making the game amazing; just playing the opening with graphics that don't make Cloud look like Popeye the Sailor; was enough to get me on board. These mods took years to make; due to the difficult nature of modding FFVII. Meanwhile: Square for years ignored pleas for a remake; and only recently have they announced it. The kicker? It's gonna be an episodic pack and you have to buy each episode.
Anyway; taking a solid glance at Doom, Doom II, The custom made TNT Evilution and Plutonia, Doom III, the fan made Brutal Doom and Doom (2016); you can realize just how much changed. Doom and Doom II were pretty much the same; with new weapons and monsters. Doom III shifted focus to a horror themed game; while TNT, Plutonia and Brutal Doom were all done by fans who love the series. Yes; entire games and conversions built by gamers who love these games; and want to see them improve even more. Hell; ID Software even bought the rights to TNT and Plutonia; because they were so impressed with those custom WADS; Plutonia in particular was made by two people. Finally, we have Doom 2016, which borrows most of it's elements straight from Brutal Doom; while also adding in new weapons, new monsters, a new storyline, an enhancement system for your armor; custom weapon mods ala Bioshock; it's an amazing game; and the funny thing is; Doom 2016 STILL feels like classic Doom; despite all these new features.
In a similar vein, Team Fortress 2 was a sequel to Team Fortress Classic; which was a revamped version of Team Fortress; which was a Quake Mod designed by two devoted gamers. If you put your care and trust into the gamers you design for; they can make great and wonderful things to out of the love of what they enjoy.
GMod (c) Facepunch Studios
DOOM (c) Bethesda, ID Software
TF2 (c) Valve Software





















