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Published: 2016-10-17 15:47:33 +0000 UTC; Views: 1869; Favourites: 10; Downloads: 0
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"Lighting normalized," um, lol, I spent the weekend re-doing the lights on this set from a no-shadows overhead infinite/ambient light (plus a pair of others), to point lights carefully placed in front of the actual light panels of the set. Poser has a huge light pollution problem with the default settings and light types, and you really need to do a lot of work setting these to quadratic falloff, setting ending ranges, and even naming them - otherwise the pre-Poser 8 lights just keep bouncing and bouncing (or the escape into the ether if your set isn't sealed) and you get this really harsh over-lit effect.You can see the nice highlights on the figures in the background, that white panel light is lighting up their sides and then fading off. We have softer highlights on the engineer's back from another set of panel lights, softer since the falloff is set to quadratic (which is how real lights work). Since I turned the red emergency panels to normal white ones, I can get away with this lighting shift.
Lighting can take up one-person's entire time, just like materials. Great lighting takes a lot of time, a lot of time, since you are experimenting, rendering, and doing a lot of test renders to get the look you want (combined with the materials).
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