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Raregundy — Digimon: Source Code - Omegamon + Zwart


Digimon: Source Code - Omegamon + Zwart
#blender #digimon #download #model #omegamon #fbxdownload
Published: 2025-12-29 21:29:14 +0000 UTC; Views: 12833; Favourites: 28; Downloads: 28
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Description

Converting animations to SMD does not also take scaling animation, which the sword and cannon supposedly shrinked down by default. So I’ve separated them from the body. Original animations can still be found in the Action Editor. If you import SMD animations you will have to manually scale the sword and cannon when playing animations that involve using them. Other than that no editing done on the model.

As with all Digimon: Source Code models here, material shading and emissions are not official, I just guessed them to look accurate in game.

Pack contains:

Blender file (open with version 3.6.2 or higher)

FBX files of both Omegamons

Original textures from game

Animations from SC in SMD format in the ‘anim’ folder

To play the animations in Blender, you will need the Blender Source Tools plug-in installed. Once you have the model in Blender, go File > Import > Source Engine (.smd) > Pick one of the smd files in the anim folder then hit play.

Note: Resetting the armature scale will break the imported animations.

Property of Bandai Namco

I just extracted the model and ported it to Blender and FBX, along with some editing.

DL above or DL here: https://drive.google.com/file/d/1-oJhynWfkRJZUTj0fjUwdYzw0RQhmIB9/view?usp=sharing

Commissions available on model extraction services and character replacement modding on certain games. For details find my Linktree in my profile.

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