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pballooned — Inflated Jessica Rabbit testing for Gb Studio


Inflated Jessica Rabbit testing for Gb Studio
#sprite #pixelart
Published: 2025-02-04 06:27:38 +0000 UTC; Views: 27439; Favourites: 154; Downloads: 15
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Description

I also love the idea of making an inflated Jessica Rabbit videogame. Possibly one for the Gameboy / Gameboy Color with the help of sofware GB Studio.

Here are some sprite tests I made.

The big colored one at the left is one I made giving myself some freedom. Tried to do something that looked good within the gameboy resolution (160x144 px).

It is impractical though, as Jessica here is 12 sprite tiles wide at the center of the character. And the gameboy can handle 10 sprite tiles horizontally at a time. That means I would have to animate it so that two sprite tiles alternate with another two constantly in order to just display the protagonist alone. And this is without having any other objects for obstacles or enemies.

The one at the right is downscaled. It has less detail, but I think it still looks good enough. This one is 9 tiles wide at the center of the character. That is the horizontal line where one of her arms and one of her legs allign. Good news is that at the top and bottom of Jessica we have empty sprite tiles at some of the sides, which reduces even more the horizontal sprite tiles used in those parts.

This means with some care we can place either one or two obstacle or enemies onscreen (depending on their amount of horizontal sprite tiles), with just some small visual dissapearance when they allign horizontally to the center of Jessica Rabbit.

We can now do something playable with that.

Eventually I might come back to this and make something playable. Can't promise anything though.

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