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Mr-Culexus — My Associates
Published: 2012-02-28 05:06:39 +0000 UTC; Views: 8348; Favourites: 21; Downloads: 41
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Description
Two very good choices. Largely combat classes, but with a few useful skills.LEEBHR JACOBI. A Cadian.
JACOBI is amongst the best allies you can pick from in the entire game in terms of ranged offence. His regular shots doing punishing levels of damage, and the carapace armor he wears means he takes less damage.
He is best left out of social interactions or puzzles as he is impatient and kind of an ass.
SKILLS:
Precise Shot: Focussing through his bionic eye, Jacobi can blast soething as small as an eyeball or a hexnut at decent range. This is best used to disable enemies or to take out anti-psyker devices.
Oppurtunist: Jacobi, as an asshole, has never really had friends that he can fall back on, so has learned to keep his wits about him to survive. Whenever he enters a new area, objects or areas of interest will be highlighted.
Hell Volley: Setting his hellgun to broad spectrum, Jacobi makes sure that all enemies on the screen get a taste. Ammo is used accordingly.
Boot Knife: Anything dumb enough to get close to Jacobi will be treated to a suprise utility knife to the face, this is both damaging, and jarring and means the attacked enemy spends a turn frozen.
PP: Jacobi's power points represent how much he feels like doing something, which, because he's Jacobi, may lower a little or drain completely depending on his mood, which is hard to predict. For him to use any ability, though it has to be at 100.
Items: Spare HELLCHARGE, BOOT KNIFE
Because he's a jerk.
CAPTAIN GUSTAV MYERS. A Britan.
MYERS is as good as it gets for close combat. Each sweep of his powersword is devestating, and best of all, doesn't use ammo. Sure, this means he potentially takes more damage, but between his sword and his armor, there aren't many enemies that can go head to head with Myers and not be shredded.
He also carries a HOT SHOT LASPISTOL as a side arm, which is conciderably stronger than a regular sort.
SKILLS:
Conscientious: Even with his armor on, Myers can be trusted to know a thing or two about the languages and cultures of other planets. You might say he's a man of the galaxies.
Overcharge: Myers activates the OVERCHARGE on his LASPISTOL, exhausting 6 shots worth of ammo, but doing punishing amounts of damage with improved armor penetration.
Auger Array: Myer's armor is filled with a variety of sensors and auspexes, allowing him to scan the nearby area (a few screens ahead) and identify life forms,be they human, xenos or mechanical.
Combat Reflex: Myers is wired for combat like a cat on crack, and grants the entire party a +5 to iniative rolls.
PP: Myers doesn't use this. His skills are inbuilt or dependent on ammo.
ITEMS: Spare HOTSHOT LASPAK, ROYALTIES.




















