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BH2: Foe Spritesheet
Published: 2014-06-14 13:41:01 +0000 UTC; Views: 6985; Favourites: 64; Downloads: 116
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Description

Here’s what the foe animations actually look like when they’re compiled using Dragonbones for Starling to use. The blur filters are currently cut off because they don’t add to the bounding rectangle sizes, but that’s an easy fix (just put an invisible box around them).

As I mentioned in my Cat Cafe posts, Dragonbones can do some pretty cool stuff with tweened animtions. It can change the speed and framerate of animations, play them backwards, and it can blend together different animations (demonstrated in the player sprite). Quite handy.

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Comments: 11

smykoleg [2016-12-11 18:57:58 +0000 UTC]

Some Are Familiar to EBF4 Enemies, Isn't It?

👍: 0 ⏩: 0

VladVega77 [2015-05-22 23:24:40 +0000 UTC]

i like it!

👍: 0 ⏩: 0

nonamegivenatall [2014-07-19 19:48:32 +0000 UTC]

Oh Godcat. Am I seeing an upgrade to the Cosmic Monoliths?


Not even the dead will know peace from that evil.

👍: 0 ⏩: 0

PacFan13 [2014-07-05 23:06:23 +0000 UTC]

Hidden by Admin

👍: 0 ⏩: 0

maxmcg11 [2014-06-24 01:12:09 +0000 UTC]

 

👍: 0 ⏩: 0

FeResUltra [2014-06-16 19:41:44 +0000 UTC]

Hidden by Admin

👍: 0 ⏩: 0

Sanactras [2014-06-14 22:07:58 +0000 UTC]

Hidden by Admin

👍: 0 ⏩: 0

gamerskullcrusher [2014-06-14 19:10:15 +0000 UTC]

Imagine turning all this into one big picture like making it into a city for example.

👍: 0 ⏩: 0

FlamerXMagofire [2014-06-14 15:08:39 +0000 UTC]

Holy sheet... =O ... sorry, couldn't resist... .__.

👍: 0 ⏩: 0

Fedecomics [2014-06-14 13:57:00 +0000 UTC]

WOOOOW COOOOL ^^

👍: 0 ⏩: 0

testabuddy05 [2014-06-14 13:56:45 +0000 UTC]

nicely done man :3

👍: 0 ⏩: 0


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