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Published: 2016-04-12 14:32:01 +0000 UTC; Views: 6391; Favourites: 123; Downloads: 55
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Description
part 1 herepart 2 here
part 4 here
Note: If you have landed here, maybe you would like to know that I made some tools to help you in creating 3D VR videos with MMD. Checkout this journal
Hello everyone, finally I bring to you the third part of the tutorial. Here are I show you the bones of the rest of the torso.
Hola a todos, finalmente os traigo la tercera parte del tutorial. Aquí os enseño los huesos del resto del torso.
Note: on the part 1 you can find a list of the bone names.
Nota: en la parte 1 podéis encontrar una lista con los nombres de los huesos
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Comments: 16
MarKreations [2019-11-14 03:03:01 +0000 UTC]
How can I fix the angle of the bone? I can move bones to different positions, but I'm unable to rotate it to the right position so that it can bend the joint the right way
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Eurichi [2018-03-11 20:37:47 +0000 UTC]
disculpa, no sabe como poner el hueso "WAIST" a un model que no lo tenga?
o al menos de un tutorial que enseñe como poner uno?
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harryhack91 In reply to Eurichi [2018-03-12 13:16:00 +0000 UTC]
Creo que había un plugin para el PMX Editor que te crea automáticamente varios huesos, pero no recuerdo como se llamaba. Pero crearlo no debería ser difícil, simplemente debes añadir un nuevo hueso, posicionarlo y ponerlo como padre del "upper body" y el "lower body". Oh y también debes colocar el "center" como padre del "waist" para que siga funcionando correctamente. Ahora mismo no tengo a mano ningún tutorial especifico de eso, así que esto es todo lo que puedo hacer por ahora.
Ups, mi supervisor me ha pillado mirando esto en vez de estar trabajando XD. Bueno, estaba en mi descanso
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Eurichi In reply to harryhack91 [2018-03-14 15:35:39 +0000 UTC]
Jaja perdona la molestia, y muchas gracias, conseguí el plugin para el hueso, y también intente hacerlo manualmente, ahora se un poquito mas, muchas gracias <3
Y animo en su trabajo (^w^)/
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Rakki-Star [2016-11-20 02:54:56 +0000 UTC]
Cool <3
Thanks for the badge btw, sorry I thanked you here XD But your page wasn't letting me comment XD
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harryhack91 In reply to Rakki-Star [2016-11-20 09:02:44 +0000 UTC]
I have placed the comments section on the very bottom at purpose, because I don't like being thanked for the faves. When I add a deviation to my favourites is because I really like that work, being thanked for expressing my opinion is pointless in my humble opinion.
However, it's very weird that it doesn't let you to comment, you should be able to comment after a few time scrolling
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Rakki-Star In reply to harryhack91 [2016-11-20 16:26:47 +0000 UTC]
Oh XD Lol, thanks for telling me <3 I would just feel super guilty if I didn't thank you for the badge tbh ;v;
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Typo-P [2016-11-16 07:47:42 +0000 UTC]
I didn't know that's what the mother bone was for!
Thanks a lot!
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harryhack91 In reply to ShieldLiger [2016-04-13 10:55:44 +0000 UTC]
I'm glad to hear that. It's very satisfying to me being useful to the community. After finishing the last part of this tutorial I'm thinking about make a tutorial of how to export models made in Blender to MMD using the mmd_tools add-on. But that's a lot of work and I'm currently a bit busy working on some other projects. However given the good acceptance of this tutorial I will try to make it possible some day.
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harryhack91 In reply to ShieldLiger [2016-04-14 07:20:56 +0000 UTC]
I am a software developer, but never heard about RTOS. I'm guessing that the 'OS' part means operating system. I have also some good stories about development, like spending days to find the origin of an error in a PHP web service, it was a typo on a variable name... This happens because PHP doesn't even warn about undefined variables...
Also by the way, one of the several projects that I have in mind is to create an Open Source multi-platform MMD based in OpenGL... But I'm wondering whether is it worth or not, because there is a lot of things to learn: a new programming language (C++, because neither Java or Python seem good options for the task), OpenGL, Bullet Physics... And the problem is that, sadly MMD is not very popular, and within the relatively small MMD community probably the number of people interested on a MMD that could run natively on OS X and Linux is very very low. Of course, the challenge itself would be a good experience but right now I just don't have enough time for it.
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harryhack91 In reply to ShieldLiger [2016-04-14 14:21:23 +0000 UTC]
"I suspect (hope) that as Windwos 10 continues to alienate people"
Actually Microsoft is trying to attract developers to the OS by introducing an official bash . They already have me very hyped with it and probably they got many other devs too.
I also have been considering to move to Linux, I actually have a dual-boot with Ubuntu and I use it for developing purposes, sadly I have a greater game catalogue so I will always be dependent to Windows for the purpose of gaming (And I hope I will be able to keep my interest on gaming my entire life, because there is more than just "games for kids", there are some very awesome pieces of art out there like Dark Souls). But I hope eventually I will be able to stay on Ubuntu most of the time and just boot to Windows for playing but, right now Windows takes very long to boot and start up all the programs.
In a few moments I will post the last part of this tutorial and at the same time I will start a poll (using an external service since I'm not premium) to ask people whether they would like a multi-platform MMD alongside some other questions. If you like, you should fill it, because I would like to hear your voice.
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