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Flash-R-Us β€” Preloader Tutorial

Published: 2005-01-09 02:38:03 +0000 UTC; Views: 11205; Favourites: 71; Downloads: 2660
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Description Flash 'R' Us Tutorial

Preloader construction

Author:
Skill level: 3
Teaches:Bandwidth Profiler,Dynamic Textfields,Preloaders.


Orginal Source of tut
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Comments: 35

The-Sonic-X [2013-07-14 15:27:09 +0000 UTC]

I fixed all the errors by myself.

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RaeKage [2009-10-30 23:28:27 +0000 UTC]

Hidden by Admin

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AndrePaz [2008-03-14 03:06:35 +0000 UTC]



this appeared when i tried to preview the animation (in spanish, though): Capa--> Layer, Fotograma-->frame, Escena--->Scene.

Escena=Escena 1, Capa=Capa 8, Fotograma=1: Line 6: La declaraciΓ³n debe aparecer dentro del controlador onClipEvent
+Math.floor((_root.getBytesLoaded()/1024))+" de "

Escena=Escena 1, Capa=Capa 8, Fotograma=1: Line 8: La declaraciΓ³n debe aparecer dentro del controlador onClipEvent
this.info2orcentaje+ "%";

Escena=Escena 1, Capa=Capa 8, Fotograma=1: Line 9: La declaraciΓ³n debe aparecer dentro del controlador onClipEvent
frame = Math.floor(porcentaje/10);

Escena=Escena 1, Capa=Capa 8, Fotograma=1: Line 10: La declaraciΓ³n debe aparecer dentro del controlador onClipEvent
this.gotoAndStop(frame);

Escena=Escena 1, Capa=Capa 8, Fotograma=1: Line 11: La declaraciΓ³n debe aparecer dentro del controlador onClipEvent
if (porcentaje == 100) {

Escena=Escena 1, Capa=Capa 8, Fotograma=1: Line 14: Se ha detectado un '}' inesperado
}

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Lektronk [2006-09-16 05:30:13 +0000 UTC]

=[ i did everything how you said to do it and i keep getting

**Error** Symbolreloader, layer=actions, frame=1:Line 9: Syntax error.
_root.play();

**Error** Symbolreloader, layer=actions, frame=1:Line 10: Unexpected '}' encountered
}

Total ActionScript Errors: 2 Reported Errors: 2

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LucaPavone [2006-09-11 01:30:18 +0000 UTC]

Just what I needed!
Thanks!

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Dr-Suicide [2006-07-14 14:00:06 +0000 UTC]

Hidden by Admin

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little-teenager-sam In reply to Dr-Suicide [2006-09-01 13:13:57 +0000 UTC]

put actionscript: stop(); at the FRAME where the the preloader is, and where the game is. it's shouldn't loop now

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Miu3 [2005-09-01 13:18:36 +0000 UTC]

Hi,can i asc something?I have flash MX O.K. i tryed to make that preloader but when i added into the frame of the *actions layer* the codes then it shoved me errors Did i maded something wrong or are thous codes wrong?
Question two, should the fill bar move?
Question three,when i make in a new layer the dynamic text box (still in the preloader symbol) then shoul i write there 100%,or let it empty?
Sory that im bothering you

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Flash-R-Us In reply to Miu3 [2005-09-11 19:23:05 +0000 UTC]

give :iconh3llbringner: a note
hes the one who created the tutorial

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Ekin-Jones [2005-04-13 22:54:55 +0000 UTC]

I also got the same deal as ~monkeeappelz with the two errors, is it because I'm using A later version of flash?(2004 MX Professional?)

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Flash-R-Us In reply to Ekin-Jones [2005-04-14 01:34:08 +0000 UTC]

try consulting the orginal creator of this flash. I just host his flash tutorial.

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Ekin-Jones In reply to Flash-R-Us [2005-04-14 02:52:06 +0000 UTC]

Went to the source, fixed the problem. Thanks for these tutorials, really great

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k0ngle [2005-02-22 13:47:11 +0000 UTC]

it dosent work

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mewtaila [2005-02-20 06:22:50 +0000 UTC]

Awesome, just what a Flash n00b like myself needs!! ^_^\'\'

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zaceryspud02 [2005-02-14 08:52:56 +0000 UTC]

Oh this is much cleaner then the way I've been doing it. Mainly because mine gets in a code loop enless reading 99% instead of 100. The code make the text box show 2 more percent then is accurate. This is because mine doesn't use Math.round to round the number. I did not know of this script to be honest. Thanks .

This is how I used to do it just so you know ^^
Oh my "loadbar" and "textDisplay" are in a movie so 'onClipEvent' is needed.

onClipEvent (enterFrame) {
percent -= (percent-((_parent.getBytesLoaded()/_par ent.getBytesTotal())*100))*.25;
TEXTDISPLAY = int(percent)+2+"%";
LOADBAR._width = int(percent);
if (percent>99) {
_parent.gotoAndPlay(2);
}
}


Again thanks .

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lacewing [2005-02-12 04:35:30 +0000 UTC]

*blinks at it* DAMN! ANd I've been wondering how that works! THANKS! now I have something to start with...

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monkeeappelz [2005-01-30 03:02:48 +0000 UTC]

oh actually i figured it out!!. whoa.. sweet dude thanks!!! ^__^.. but just an extra question if i want to put a play button after the preloader has finished how do i do that?

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Neozuku In reply to monkeeappelz [2006-05-24 18:32:25 +0000 UTC]

yah, how did you? bcz I couldn't do it:s

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h3llbringer In reply to monkeeappelz [2005-01-31 20:56:55 +0000 UTC]

Just make a keyframe right after the preloader one, (add stop(); to the script) and put your button there.

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monkeeappelz [2005-01-30 02:06:25 +0000 UTC]

spanx a lot!!! ^___^d.. now my animations can look funky and professional!.. alway wanted a preloader except just two things.. i tried to make it following the instructions but it errors kept coming up.. saying the

Symbol=FillBar, Layer=Actions, Frame=1: Line 10: Unexpected '?' encountered
????_root.play();

Symbol=FillBar, Layer=Actions, Frame=1: Line 11: Unexpected '}' encountered
}

am i supposed to substitute something into the ???? before the _root.play(); part?.. and i dont know why but the second error shouldnt really be an error should it?.. cos the } closes of the last coding doesnt it?.. despite the fact that ive been taught coding before.. im still not actionscripting compatible and friendly.. -___-"

and the second thing was, as u can see from the error thingy, is my actions layer supposed to be within my FillBar symbol? or Preloader symbol..

bah damn coding.. so evil.. *waves angry fist in air*..

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Liquid-Skin [2005-01-22 09:52:44 +0000 UTC]

Alright, now I can do the preloader.. the problem now is, how do I put my flash animation in it so that when it finishes loading it will play my animation?

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h3llbringer In reply to Liquid-Skin [2005-01-31 20:56:05 +0000 UTC]

Just put the preloader into the first keyframe, and make sure the keyframe has the stop(); actionscript in it.

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Liquid-Skin In reply to h3llbringer [2005-02-01 01:58:31 +0000 UTC]

Ahh.. ok Thanks so much for the info!

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h3llbringer In reply to Liquid-Skin [2005-02-01 02:39:34 +0000 UTC]

No prob, hope you get it working.

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Neryam [2005-01-09 15:00:54 +0000 UTC]

Thweet!! I've been wanting to make one for ages.. now I finally can. Thx!

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h3llbringer In reply to Neryam [2005-01-09 17:24:51 +0000 UTC]

Thweet

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steven12y [2005-01-09 03:04:02 +0000 UTC]

wow thats hard...i couldnt make it!

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h3llbringer In reply to steven12y [2005-01-09 05:06:00 +0000 UTC]

>_< what didn't you understand?

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steven12y In reply to h3llbringer [2005-01-09 06:38:01 +0000 UTC]

umm the first thing that got me confused when i tried was the preloader symbol thing. were those layers in it or not in it? o_o
2nd would be at "last steps"..where were we suppose to put the stop();, in the actions? but then again maybe it didnt work since it had nothing to preload? o_o

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h3llbringer In reply to steven12y [2005-01-09 09:52:00 +0000 UTC]

There are layers on the preloader symbol (see the "last steps" slide)
You put the stop(); and the preloader in the first frame of the animation

And you can test it out by importing a large image into the 2nd frame. That'll give it something to preload, and then go to Control > Test Movie, View > Show Streaming

>_> I hope this helps.

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steven12y In reply to h3llbringer [2005-01-09 17:22:19 +0000 UTC]

okay thanks

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wingedcentaur [2005-01-09 02:48:03 +0000 UTC]

Nice tutorial! Very explainatorial...is that a word?

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JLaKe4 In reply to wingedcentaur [2006-12-22 13:48:01 +0000 UTC]

im having a problem with this tutorial. i have finished it but when i open up my cartoon the preloader is not in my lirbary.. do i have to save it and how. please help.

Josh

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wingedcentaur In reply to JLaKe4 [2007-01-28 05:06:47 +0000 UTC]

Why did you comment me?

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h3llbringer In reply to wingedcentaur [2005-01-09 05:04:40 +0000 UTC]

Nope, I don't think it's a word
Thanks!

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