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erogenesisCGI β€” Playing with Lali... somewhere else...


Playing with Lali... somewhere else...
Published: 2016-03-13 15:26:09 +0000 UTC; Views: 3863; Favourites: 19; Downloads: 179
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Description with steps... OMG

All the 4 previous images, incl this one, were done with HDRI images in Firefly. here a shadowcatcher prop was used to emulate shadows.
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Comments: 31

Ashkanie2Ashkanie2 [2016-03-17 15:53:14 +0000 UTC]

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Phyl-CGIPhyl-CGI [2016-03-16 12:10:07 +0000 UTC]

Wow... Heart

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KristinFKristinF [2016-03-14 10:40:14 +0000 UTC]

Very clever sweetie! :D (Big Grin)

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Darkseed-3DDarkseed-3D [2016-03-14 00:39:41 +0000 UTC]

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erogenesisCGIerogenesisCGI In reply to Darkseed-3D [2016-03-14 01:13:35 +0000 UTC]

hehe thanks dude. yeah this was just a fun challenge. Its always better to use actual props in a scene, you get a better interaction with the light that way.

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Epoch-ArtEpoch-Art In reply to erogenesisCGI [2016-03-14 20:31:46 +0000 UTC]

Honestly, it's good to have a bunch of hdri skies for your exterior shots (or any shots where the sky is visible). As long as whatever is on the .hdr on it's horizon isn't visible in your set (obscure it with props), it is the best way to both take care of having a sky texture while also lighting your scene.

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BecarraBecarra [2016-03-13 23:57:08 +0000 UTC]

Simply wonderful!

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erogenesisCGIerogenesisCGI In reply to Becarra [2016-03-14 01:12:39 +0000 UTC]

:) (Smile) thanks!

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chimera46chimera46 [2016-03-13 23:35:07 +0000 UTC]

Looks great! I am also curious as to whether you have her standing on a box or something that is invisible or something. Also, do you ever use a magnet or the morphing toolΒ  to tighten up shirts like that in the cleavage area (i.e. cloth would stretch straight instead of move toward the middle fo the chest.

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erogenesisCGIerogenesisCGI In reply to chimera46 [2016-03-14 01:12:14 +0000 UTC]

I used the poser default stair prop as shadowcatcher :D (Big Grin) yep that tshirt needs to be adjusted. I usually do that in zbrush, but I wanna try extract cloth sims as FBMs in future

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chimera46chimera46 In reply to erogenesisCGI [2016-03-15 15:10:04 +0000 UTC]

Extract a cloth sim as an FBM? That is actually a genius idea. I feel dumb for not having thought of it.

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erogenesisCGIerogenesisCGI In reply to chimera46 [2016-03-16 03:42:52 +0000 UTC]

hehe, careful though, it will only work for clothing with a welded base mesh, and you need to constrain the buttons because they just drop off

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chimera46chimera46 In reply to erogenesisCGI [2016-03-16 20:10:30 +0000 UTC]

having the buttons pop off is actually something I'd want to happen!

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gishzidagishzida [2016-03-13 20:48:25 +0000 UTC]

How the !@#$ did you pull that off?Β Β  Lift her off Y axis zero? Is the lens flare inΒ  the original HDRi? Where did you get these?

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erogenesisCGIerogenesisCGI In reply to gishzida [2016-03-14 01:10:21 +0000 UTC]

I used Poser's default stair prop, extracted the top polys and made that a shadow catcher. I aligned them with the HDRI, added a 400% infinite light aligned with the sun in the HDRI, 5% blur, and rendered. I did need to do some small touch ups just at the steps where the shadows were too sharp. I also had to lighten Lali a bit and added a bit of glow and a flare to the image, otherwise Lali would have looked too pasted on

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gishzidagishzida In reply to erogenesisCGI [2016-03-14 01:48:29 +0000 UTC]

Ha Ha! and I thought you were just doing "test renders" and you go all artsy-fartsy! LOL I try to limit my post work to logo compositing and brightness / contrast.

I've spent the afternoon and part of this evening playing with HDRi spheres in both PP2014 and PP11... FF in 14 and 11 both work pretty much the same. You can use the default poser ground plane or a 2-d plane. One infinite light at 100% and Depth of Field and you have a nice scene... but SF in 11 won't see a shadow catcher unless it is a "real" prop [unless I'm missing something... I can get away with using a real ground prop with an HDRi if I'm careful how I frame the shot...

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erogenesisCGIerogenesisCGI In reply to gishzida [2016-03-14 03:11:41 +0000 UTC]

hehe for me that is a test render! The HDRI did most of the job, I just polished it up.Β 

This image is an exception, as well as the bicycle scene, but generally its better to fill the scene with props then you get a much better interaction of light. HDRI can serve as a good skybox for outside lighting. Just using HDRI is severely limiting, and tremendously hard to composite properly, as you can see.

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Singular3DSingular3D [2016-03-13 19:00:52 +0000 UTC]

This is really an excellent lighting. I love the very good use of the HDRI here to light the scene. Good use of the shadow catcher.

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erogenesisCGIerogenesisCGI In reply to Singular3D [2016-03-14 01:06:56 +0000 UTC]

thanks sing! that shadow catcher is what it was all about here. was a fun challenge :D (Big Grin)

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RickB500RickB500 [2016-03-13 17:25:11 +0000 UTC]

Very nice, great lights and shadows!

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erogenesisCGIerogenesisCGI In reply to RickB500 [2016-03-14 01:05:54 +0000 UTC]

thanks rick!! :D (Big Grin)

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thomvinsonthomvinson [2016-03-13 16:41:36 +0000 UTC]

Amazing integration, well done sir!

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erogenesisCGIerogenesisCGI In reply to thomvinson [2016-03-14 01:05:33 +0000 UTC]

thanks thom!

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marcelojavier83marcelojavier83 [2016-03-13 16:07:08 +0000 UTC]

Damn gorgeous!!

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erogenesisCGIerogenesisCGI In reply to marcelojavier83 [2016-03-14 01:05:25 +0000 UTC]

hehe thanks m!

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nakedfunnnakedfunn [2016-03-13 15:58:19 +0000 UTC]

Very nice.

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erogenesisCGIerogenesisCGI In reply to nakedfunn [2016-03-14 01:05:17 +0000 UTC]

cheers man!

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dreamdesigner442dreamdesigner442 [2016-03-13 15:39:31 +0000 UTC]

According to the HDRI pictures quality,This techniques mostly of time gives more realistic rersults!Of course we need a picture that exactly we want for our concept! :-) (Smile)

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erogenesisCGIerogenesisCGI In reply to dreamdesigner442 [2016-03-14 01:04:59 +0000 UTC]

yep. pure HDRI picture compositing should just be done for a fun challenge like this, or simple portraits. HDRI serve better as a sky light box

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MielEtVeninMielEtVenin [2016-03-13 15:32:15 +0000 UTC]

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erogenesisCGIerogenesisCGI In reply to MielEtVenin [2016-03-14 01:02:47 +0000 UTC]

cheers J!

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