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DrWolflow — Rmb by-nc-nd
#characterdesign #digitalart #magic #conceptart #asenath #moba
Published: 2024-07-23 09:09:54 +0000 UTC; Views: 1461; Favourites: 4; Downloads: 0
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Description
Hero Name : ASENATH
Difficulty : HARD
Abilities Description :
Q-Skill. Spirit Shadow
• Create a clone that can help to achieve many combos !
E-Skill. Sharp Whispers
• Grant short Dashes...(other details below)
R-Skill. Cursed Duplicity
• Switch between her two stances working method
• Other details below
RMB-Skill. Inherited Talent
1• Single ranged skill shot to mark Enemy...(other details below)
2• Special Melee Attack
LMB-Skill. Hybrid Medjai
1• Melee Attack at melee range (Smoky / Black Matter)
2• Ranged Attack outside melee range (Fire / Plasma)
___________________________________
Abilities Details :
- Passive /
She have 2 passives !
> P1 - because Asenath can be ranged and melee at the same time ;
• Using melee attacks only when she's in a mele range, it helps her life steal from a
Low Health target (% from Hero / % from T-ons)
• Ranged Auto Attacks grants stacks, any attack (Basic or ability) after successful 4
stacks will deals Known additional damage.
> P2 - Evolve her Abilities, Skin and stats permanently, gained from Hero levels after
Lvl 6 [AS-BE.jpg / AS-AE.jpg]
- LMB /
Basic Attack ;
• Ranged (Plasma/Fire mode). [LMB.jpg / Fig: LMB-01]
• Melee (Dark matter/Smoky mode). [LMB.jpg / Fig: LMB-02]
- RMB /
1- Ranged : Launch a glowy Spiral Plasma missile that deal known Physical
damage to an Enemy + get marked + 1 ranged stack. [RMB.jpg / Fig: RMB-01]
* Additional 1 stack can be added by any enemy CC ability.
• [Evolved] at (Lvl 6) ||| ;
- Marking last longer + 2 ranged stacks. [RMB.jpg / Fig: RMB-01]
- Marked enemy can be visible in bushes or/when in invisibility mode.
2- Melee : Swing on Enemy with a single special Melee attack to Deal Crit Damage
3% of physical Damage. [RMB.jpg / Fig: RMB-04]
• [Evolved] at (Lvl 6) ||| ;
Swing on Enemy with a single special Melee attack to Deal Crit Damage relative to
Ranged stacks. ( Max : (3%)x 4 Stacks ). [RMB.jpg / Fig:RMB-04]
- Q /
• Create 1 Shadow Clone that "Asenath" can switch her position to it in a blink of an
eye by pressing "Q" again.
* Clone last for a known period. [Q.jpg / Fig:Q-01 , Q-02]
* Clone can only Melee attack whenever Asenath LMB only (Ranged or Melee auto
only)
• Applying "RMB" Ability on the Shadow Clone, will make it explode in AOE after
1 sec, Dealing Physical Damage to nearby enemy Heroes + Slow (1.2 sec)
[RMB.jpg / Fig:RMB-02]
• Switching faster to your clone (before it explode) hit by "RMB" will make it instantly
explode in AOE, & it will :
- Grant a Normal shield for a short period (1.2 sec). [Q.jpg / Fig:Q-2]
• [Evolved] at (Lvl 6) ||| ;
Replace normal Shield granted by a Shield that blocks 01 ability from enemy.
[RMB.png / Fig:RMB-03]
- E /
Use a Short dash that grant "Immunity to Basic Attack Movement Penalty" for
(2 sec) after the end of dash animation. [E.jpg / Fig: E-01]
• After short Dash, Attacks will be automatic (melee range or ranged ATKs depends
on her position or distance to enemy hero)
• Dashing through an Enemy takes 5% of his health (HP)
• Dashing through any Hero will Deal (Damage + slow + bleed).
• [Evolved] at (Lvl 6) ||| ; [E.jpg / Fig: E-02]
This ability evolves to grant invisibility when Dashing (0.8 sec) + 01 additional dash
(conditional: details below)
- Dashing through a Hero will increase invisibility duration only, by (0.5 sec)
+ same initial [ taking 5% of his health (HP) + (Damage + Slow + bleed)
* After the successful first dash through a hero another Dash will be granted !
- if the 2nd Dash is successful again (Dash through a Hero again), it Will increase
only [invisibility duration (1.5 sec) + lifesteal 7% of target health (HP) + movement
speed] + Same initial (Damage, slow, bleed).
* Duration between the two short dashes is (1.3 sec)
- Dashing without passing through a Hero will end invisibility after (0.5 sec) Dash
animation ends.
- Dashing through T-ons grants only movement speed.
- Choose T-ons / Heroes that are Close to each other or lined up for longer dashes
- R (Ulty) /
- Enter unstable mode and Provoc a Metamorphosis in Asenath body, by switching
functioning nature between her two Stances,
becoming (Plasma, fire) Mele and (Dark matter, Smoky) Ranged !
[R.jpg / Fig: R-01]
Actions :
• Long Dash / Fly to the marked Enemy by "RMB" (if he/she is away) leaving a comet
trail behind her, Landing impact on marked enemy will Stun him for (0.6 sec)
and deal AOE slow and burn to all nearby enemies for (1.5 sec).
- Dealing damage by accomplishing known combos on enemy Heroes &
Minimizing all damage received by :
[7 % if in Plasma/mele Mode ]
[5 % if in Smoke/ranged mode]
- If no enemy is marked, Ulting Directly Deals a Slow and burn in AOE for (1.5 sec)
[R.png / Fig: R-01]
• More Details :
- Automatically :
1 - Become Dark entity hardly visible when no enemy is nearby (AOE vision), using
ranged fast projectiles (Applying all gained states) / gain movement speed when not
attacking.
- Attacking will reveal her / stopping Attacks will allow her to go back to invisibility
(AOE vision). [R.jpg / Fig: R-02]
- Wards can reveal her position when outside AOE vision
- When "R" active, "Q" Cooldown will reset once !
- ASENATH can use "R" Smoky (Dark matter) forme to escape enemy !
[R.png / Fig: R-03]
2 - Become Fire entity when close to nearby enemy using mele ATKs and gain "E"
Cool down reduction after every 2 successful melee attack + burn Damage to the
target. [R.jpg / Fig: R-01]
3 - Starting from Lvl 6, Killing an enemy will leave a "Relic" that gives ;
* 5% of max HP and 5% of max MANA back (when consumed / hit by "ASENATH")
+ Extend ULT duration by (0.7 s) [Misk.png / Relic]
- If the "Relic" is not consumed, it will stay in its place permanently / if consumed
outside "R", it will grant her :
* 2% Health and 2% Mana + 5% movement speed (5 sec)
4 - Dying moment ; She will dramatically attract everyone to her in AOE and apply
burn damage after she explode every sec for 4 sec ! [Misk.png / Death]





















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