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#adding #bones #joints #mmd #physics #riggin #tutorial
Published: 2015-02-17 00:23:59 +0000 UTC; Views: 10746; Favourites: 286; Downloads: 0
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Description
Sorry it's really big, I have a big monitor ;;w;;How to add quick really nice physics to things! Super simple really, it's how I do a lot of things.Β
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Comments: 18
PeekaPo [2020-06-11 14:55:45 +0000 UTC]
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DesertDraggon In reply to PeekaPo [2020-06-11 17:20:10 +0000 UTC]
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KKtacoay [2019-02-16 19:47:50 +0000 UTC]
i adedd them but when i open mmd that has the model that i putted physic it crashes.
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DesertDraggon In reply to KKtacoay [2019-02-16 22:14:32 +0000 UTC]
You didn't connect the first joints in the chain to the static physic the chain is supposed to connect to. IE: ponytail join needs to connect the head physic and the first ponytail physic.Β
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DesertDraggon In reply to SoraJakeBlade [2016-10-11 19:52:49 +0000 UTC]
Yes. Yes it does. Follow the steps it does the thing. You kinda need to weight the object to the bones.
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tiger-nyatta [2015-03-16 21:39:29 +0000 UTC]
How do you select multiple bones in that tab...? I've tried using CTRL but it isn't letting me do anything... T-T
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DesertDraggon In reply to tiger-nyatta [2015-03-17 13:34:34 +0000 UTC]
Box select them or select them one by one in the editing window.Β
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DesertDraggon In reply to silverunicornprinces [2015-02-24 22:25:17 +0000 UTC]
Β it can usually be fixed with this.
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silverunicornprinces In reply to DesertDraggon [2015-02-25 03:12:46 +0000 UTC]
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DesertDraggon In reply to silverunicornprinces [2015-02-25 03:44:33 +0000 UTC]
Yeah it should do that. Just do this with the skirt's physics and the leg's physics and it SHOULD work.Β
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