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GM - Me as a Garry's Mod Ragdoll
Published: 2016-01-17 03:22:25 +0000 UTC; Views: 2032; Favourites: 5; Downloads: 0
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Description What I did is I used Mixamo's Fuse software I installed from Steam or Adobe CC, and customized myself as a 3D character. Then I exported it to Mixamo's Auto-Rigger page to see how my character moves, then viewed it to my assets, queued it for download, and set the file type to 'Garry's Mod Ragdoll'. After download, I placed the folder of my character to the 'Addons' folder, though probably I placed it after I subscribed the 'Extended Spawnmenu' addon for Garry's Mod. And eventually it worked for once, and I posed it for this screenshot you're viewing now.

Note: I may find some solution to have the facial flexes supported by Steam, but it may be for a while. Still it might support the facial problems with Source Filmmaker, which I can also export the character to it.

Make in Garry's Mod

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Garry's Mod and Paint.NET

Art©=C-E-Studio  a.k.a. CaybyJ
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Comments: 1

Shernod9704 [2016-02-11 23:27:53 +0000 UTC]

Nice.

👍: 0 ⏩: 0


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