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bdpART — Face Rig WIP
Published: 2007-06-07 07:36:33 +0000 UTC; Views: 449; Favourites: 2; Downloads: 11
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Description
See the wireframe here.So this is what I'm working on right now. Finals are coming up next week, and this is due on Monday (for Adv. Character Setup). I should probably be working on it instead of posting it here, but I felt like exercising some demons, so here it is. I modeled the head last quarter, and tweaked it a little before I started rigging it. The only thing I can't take credit for in this image is the eye shader (distributed as freeware on highend3d.com). As of this render I've got most of my blend shapes finished (in this case the happy ones are turned on). I'm still missing some details (like eyelashes - working on it) and the bump map is still in an intermediate stage. I'm probably not going to get it to (what I feel) is a 100% finished stage before it's due, but it'll meet the requirements. I'm very satisfied with the lighting - I used a single directional light and a faux HDRI I made from a picture I took of the Portland Chinese Garden. I ran it through a multiply/divide node which then drove the incandescence of an environment sphere. Modeled in Maya, rendered with mental ray.


















