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aydean — XPS Tutorial- Adding Hair To Models

Published: 2012-02-08 06:38:06 +0000 UTC; Views: 37399; Favourites: 359; Downloads: 1193
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Description [WARNING: HUGE FILE! DOWNLOAD or FULLVIEW for best results!]

Been wanting to make some tutorials for a while now, and since I'm starting to learn things that might be helpful to others, I figured I'd share my knowledge.
But keep in mind, I'm still learning myself, so I will try and answer any questions you have about the tutorial itself. I am not an expert and do not claim to
be one. If you're having full-blown tech issues with XPS, then consider consulting *XNAaraL for help, as he is the one who built the program off of Dusan's
XNALara. Otherwise, I will try to help any way I can. :]

Also, I apologize if it seems like I'm taking the Mesh Modding For Dummies approach. :] I'm just trying to be as detailed as possible and give reasons why you're doing the things you're doing to help you better understand and learn.

Note: Other MeshModding tasks, such as adding legs, a torso, head, etc. work basically the same.

{OTHER TUTORIALS}
For other tutorials relating to MeshModding in XPS, check out:
XNAaraL's Tutorials at TRF
Tutorials by *Lilacatz

{CREDITS}
Model used is Comic Book Explorer Outfit by Mrs_Bean, aka ~xXxImNotOkayxXx
Hair used is Trishka's (from Bulletstorm) by *o0Crofty0o
Related content
Comments: 163

digitalamor10 In reply to ??? [2013-04-16 18:40:16 +0000 UTC]

okay

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RaikaiRan [2013-03-26 21:37:39 +0000 UTC]

Where can I find this programm?

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aydean In reply to RaikaiRan [2013-03-27 05:58:52 +0000 UTC]

Google "XPS" and it'll come up.

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RaikaiRan In reply to aydean [2013-03-27 18:32:40 +0000 UTC]

thank you

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MissCatarina In reply to ??? [2013-01-11 18:29:55 +0000 UTC]

How do you it?Because i can't

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neromatherson [2013-01-05 15:24:52 +0000 UTC]

agh i can't get the position right

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neromatherson In reply to ??? [2013-01-05 14:12:12 +0000 UTC]

than you so much for this!

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MoonLilyLoverX In reply to ??? [2012-11-30 05:08:03 +0000 UTC]

Hidden by Admin

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aydean In reply to MoonLilyLoverX [2012-11-30 06:53:44 +0000 UTC]

This isn't XNA. It's XPS, a modified version of XNA that has new codes written by XNAaraL.

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MoonLilyLoverX In reply to aydean [2012-11-30 06:56:31 +0000 UTC]

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aydean In reply to MoonLilyLoverX [2012-12-03 06:00:38 +0000 UTC]

I don't have the link, but Google it. It shouldn't been too hard to find.

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MoonLilyLoverX In reply to aydean [2012-12-03 07:35:35 +0000 UTC]

Hidden by Admin

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PhilipMessina In reply to ??? [2012-11-14 11:27:13 +0000 UTC]

I need mesh modding for idiots then...thanks for trying to help.

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beyblade23 In reply to ??? [2012-08-01 22:58:37 +0000 UTC]

What program do we use to use the models?

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aydean In reply to beyblade23 [2012-08-02 18:59:25 +0000 UTC]

XNALara or the edited version: XPS. Google for download links.

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beyblade23 In reply to aydean [2012-08-02 21:52:17 +0000 UTC]

Can you link me? Sorry if I'm asking too much, it's just I'm really interested in learning thse stuff

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Nyoko-Hime-Chan [2012-06-25 16:33:55 +0000 UTC]

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jim4444 In reply to ??? [2012-06-04 08:07:05 +0000 UTC]

I did everything you said and it come up sayingData folder contains unknown mesh type skipping


please help i have followed everything you have said

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aydean In reply to jim4444 [2012-06-04 11:17:28 +0000 UTC]

This error means the mesh cannot be read by XPS, or the model isn't made for XNA/XPS in the first place. The only fix for this is to either run the mesh through two other programs (ModPublisher and/or GetBinToMeshAscii) which may or may not work (depending on what file type the unreadable mesh is in the first place). Google the names for download links. Another option is to run the model through Blender with the proper Python scripts installed and try to convert it that way, but this option is much harder to pursue. Lastly, if you had Maya or Daz or any other 3D modeling program, you might could try running the model through it.

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jim4444 In reply to aydean [2012-06-04 11:27:59 +0000 UTC]

Thanks i figured it out and now i have made my model she is in my gallery thank you for you tutorail

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jim4444 [2012-06-04 06:09:57 +0000 UTC]

How do you delete bones ??? I have hair bones throughout the whole body for the new hair i put in and most of them do nothing to the hair so how do you delete the bones???

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aydean In reply to jim4444 [2012-06-04 11:12:53 +0000 UTC]

Learn how to delete/hide unused bones HERE .

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simpleguyfa In reply to ??? [2012-05-16 08:44:12 +0000 UTC]

I can understand what you did... Thank you for helping!!! It works very well....

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twilight-lightning [2012-05-02 00:14:19 +0000 UTC]

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WipDeeDoo In reply to ??? [2012-04-14 20:55:56 +0000 UTC]

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NevanAnxa In reply to ??? [2012-03-30 20:21:06 +0000 UTC]

Thank you so much for these amazing tutorials!
I only have a question that I hope you can help me with >_<
Sometimes when I'm trying to add a new hair to a Lara model, when I select "head neck upper" like you tells us to, to hair mesh wrongly assigns itself to "head neck lower" without me clicking on it =/ It does that sometimes and it's very annoying. What could I be doing wrong?

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aydean In reply to NevanAnxa [2012-03-30 21:16:52 +0000 UTC]

I'd say this is probably due to a bone error on the original model. Try renaming the bones yourself and then adding the hair after the rename. If that doesn't work, then the model may be a lost cause. If you want, you can send me a download link to the model and hair you're working with, and I'll see if I can figure out a way to fix it.

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NevanAnxa In reply to aydean [2012-04-02 20:11:05 +0000 UTC]

It's alright, thank you for your offer to help :3 I ended up redoing the model myself to spare you the work

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aydean In reply to NevanAnxa [2012-04-02 23:40:58 +0000 UTC]

Ha, well, I appreciate that. But I do hope you successfully managed to create a working model. :]

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3rdStreetMillionaire In reply to ??? [2012-03-08 05:07:51 +0000 UTC]

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aydean In reply to 3rdStreetMillionaire [2012-03-08 16:53:18 +0000 UTC]

Could you send me a screen shot of what the model looks like when you're having the problem?

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3rdStreetMillionaire In reply to aydean [2012-03-08 19:38:41 +0000 UTC]

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aydean In reply to 3rdStreetMillionaire [2012-03-08 19:51:17 +0000 UTC]

Okay, I'm thinking the reason the hair doesn't work is because there is a duplicate mesh of the hair that is corrupt and causing the main mesh file to not load properly. When you open the model, go to Options > Make Items Optional and see if there are any meshes labeled as 'wrong!'. If so, these are the problem meshes, but as of now, I do not know of a way to fix these meshes or if they even can be fixed since the error goes back to the original models. :/

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3rdStreetMillionaire In reply to aydean [2012-03-08 21:47:08 +0000 UTC]

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3rdStreetMillionaire In reply to aydean [2012-03-08 19:57:24 +0000 UTC]

Hidden by Admin

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3rdStreetMillionaire In reply to aydean [2012-03-08 19:36:35 +0000 UTC]

Hidden by Admin

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aydean In reply to 3rdStreetMillionaire [2012-03-08 19:37:57 +0000 UTC]

...there's no image?

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Lilacatz In reply to ??? [2012-02-10 01:09:32 +0000 UTC]

Oh this is a WAY better tutorial. This answers lot's of things.

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aydean In reply to Lilacatz [2012-02-10 01:38:51 +0000 UTC]

Thanks, sweetie. ^^ I was trying to be as detailed as possible.

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Lilacatz In reply to aydean [2012-02-10 03:52:08 +0000 UTC]

You're welcome.

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venomtron [2012-02-08 22:39:19 +0000 UTC]

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aydean In reply to venomtron [2012-02-09 02:25:55 +0000 UTC]

The generic format will only make the mesh readable in older versions of XNALara. Old meshes cannot be opened in XPS (you'll get the "end of string" error message). So you save the model with the old generic format only if you're going to use the model in XNA and if you're running an older version (like 9.7). Save the mesh a second time without that option selected to be able to use the model in XPS. :]

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XNAaraL In reply to aydean [2012-02-21 09:28:01 +0000 UTC]

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aydean In reply to XNAaraL [2012-02-21 09:54:41 +0000 UTC]

That's ok. I just assumed that the end of string error was the result of an older mesh type. :] But I will gladly take you up on your offer. ^^ Rexil's model of Serah from Final Fantasy XIII results in the 'end of string' error. You can download her here . It would be great if you could figure out what causes this error because it keeps a lot of models from being useable in XPS. :]

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venomtron In reply to aydean [2012-02-09 03:40:14 +0000 UTC]

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ClaireIvankaKennedy In reply to ??? [2012-02-08 17:05:13 +0000 UTC]

OMG Thank you ...thank you !

finally i will make a meshmod I Will make :iconarianagrandeplz

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ThE-LoSt-In-TiMe In reply to ??? [2012-02-08 13:15:35 +0000 UTC]

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LaceWingedSaby In reply to ??? [2012-02-08 10:31:53 +0000 UTC]

OMFG! I didn't know it could be possible without blender! *-*
THANK YOUUUUUUUU!
Erm just a question, does it work also with dresses? xD

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aydean In reply to LaceWingedSaby [2012-02-08 12:52:13 +0000 UTC]

Ikr? I didn't know myself until I stumbled upon XPS. Thanks to it, we don't have to kill brain cells in Blender. ^^ Welcome, sweetie. I hope you find it useful. To answer your questions: it should work with pretty much anything. The dresses you're taking about, I assume would be on models, so you'd just attach the legs to whichever torso and/or head you wanted. :] I'll make more tutorials...

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LaceWingedSaby In reply to aydean [2012-02-08 14:29:27 +0000 UTC]

You made my day!!! *-*
Thank youuuuu <3

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